SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
131–140 of 140 posts
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#132Earlier quoted context omitted.
With the genre being FPS, or what? I'm not really a gamer. When I discovered original UT I'd play it at work because my home computers never had good enough graphics. I loved the atmosphere of many user-created maps. Is there no similar experience that's popular today?
Arena FPS of the Quake/UT era have been supplanted by CoD-style tactical shooters, slower team-based FPS like Halo, hero shooters like Overwatch, and battle royale shooters like Apex Legends. I don’t think a popular pure arena shooter exists today. (Though Splitgate and, to a lesser extent, Halo Infinite scratch the same itch for me.) I’m optimistic, though. Adventure games were dead for a while but eventually came b…
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#133Earlier quoted context omitted.
Arena FPS of the Quake/UT era have been supplanted by CoD-style tactical shooters, slower team-based FPS like Halo, hero shooters like Overwatch, and battle royale shooters like Apex Legends. I don’t think a popular pure arena shooter exists today. (Though Splitgate and, to a lesser extent, Halo Infinite scratch the same itch for me.) I’m optimistic, though. Adventure games were dead for a while but eventually came b…
Thanks for the reply. What is a "battle royale shooter?"
As opposed to, say, team orientated Capture the Flag scenario's.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#134Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#135Earlier quoted context omitted.
His tweet on Linux a few years ago comes to mind: https://twitter.com/TimSweeneyEpic/status/964284402741149698 And Epic's removal of titles from stores: https://www.gamingonlinux.com/2022/12/epic-games-are-killing...
The Linux bit is so backwards. I realize I'm preaching to the choir. His thinking perpetuates the problem, doing the more laborious thing of supporting Linux will net more freedom
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#136Unreal Tournament 99 and Deus Ex are two of my happiest game memories. This is a really ambitious project and it’s lovely to see those old games getting some love! Still hoping for a Deus Ex remake…
Get GMDX installed on top of the original game.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#137Earlier quoted context omitted.
There were some plans to do so a while back: >We definitely can’t open source Unreal Engine 2 or 3, because of dependencies on a large number of external closed-source middleware packages with complex licensing requirements. >Open sourcing Unreal Engine 1 might be possible, but getting the source and dependencies into a releasable state would take a lot of cleanup effort that we just haven’t been able to find time fo…
This is proprietary closed source mindset. Nobody is asking for bug free cleanly compiling and running codebase. Releasing with dependencies removed is enough, community would patch around it in no time.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#138Earlier quoted context omitted.
The Linux bit is so backwards. I realize I'm preaching to the choir. His thinking perpetuates the problem, doing the more laborious thing of supporting Linux will net more freedom
I don't think his Linux bit is backwards. I think he is just saying switching to FOSS software because a company is taking a freedom isn't a real solution, and we should fight to make it so companies can't do certain things, regardless of if Linux or anything else is an option.
Absent anything else, I feel supporting the status quo does just that. Must break some eggs to make an omelet; quantities/plate count/portions matter.
When I say 'loaded', I truly mean it. One could argue this in a positive self-fulfilling direction or the other: fallacy, 'sunk cost'.
I feel as if this is capitulation, personally, but am clearly biased. Very idealistic, would prefer they be the change we want to see
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#139Earlier quoted context omitted.
Arena FPS of the Quake/UT era have been supplanted by CoD-style tactical shooters, slower team-based FPS like Halo, hero shooters like Overwatch, and battle royale shooters like Apex Legends. I don’t think a popular pure arena shooter exists today. (Though Splitgate and, to a lesser extent, Halo Infinite scratch the same itch for me.) I’m optimistic, though. Adventure games were dead for a while but eventually came b…
Thanks for the reply. What is a "battle royale shooter?"
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#140Earlier quoted context omitted.
Thanks for the reply. What is a "battle royale shooter?"
Generally a mass player "there can only be one" fight to the death last player standing wins game. As opposed to, say, team orientated Capture the Flag scenario's. See: https://en.wikipedia.org/wiki/Battle_Royale_(film)