I just ported Quake III to the web with multiplayer and mobile support: https://thelongestyard.link/ . I was hoping I could use this project to do Unreal Tournament as well, but it seems like it's not that playable yet. I wish Epic had GPL'd their old releases the way id Software did. I'd especially like to have UT2k4. I played a lot of ONS-Torlan in college. Instead of UT I may do Serious Sam next. Serious Engine wa…
> I'd especially like to have UT2k4. Honorable mention to UT2k3's menu music: https://www.youtube.com/watch?v=IberpcWz9mU#t=0m10s The NFL themes had nothing on it.
SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
121–130 of 140 posts
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#122Earlier quoted context omitted.
Even the latest UT on UE4 had like few hundreds of players at best. Seems like the genre is just not popular.
With the genre being FPS, or what? I'm not really a gamer. When I discovered original UT I'd play it at work because my home computers never had good enough graphics. I loved the atmosphere of many user-created maps. Is there no similar experience that's popular today?
I’m optimistic, though. Adventure games were dead for a while but eventually came back with a vengeance. I doubt the desire for quick, pure shooty fun will ever go away.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#123Earlier quoted context omitted.
I'm half-way porting another turn of the century game engine to emscripten but I'm a little stuck on the networking so it's pretty cool being able to have practical examples to reference.
Cool, which one? I've also done Cave Story https://thelongestyard.link/cave-story/ and I'd like to do a bunch of the old shareware classics as well. Multiplayer on the web is tricky. For non-action games you can get away with WebSockets but for arena shooters or other action games I think UDP is important, and you can only get that with WebRTC and all the baggage that comes with it. I'm using a library called HumbleN…
https://eikehein.com/stuff/sabatu/
I'll upstream the work to tr1x (which I contribute to) at some point.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#124Earlier quoted context omitted.
Yup. SurrealEnegine should run fine at least on 64/128MB video card suppporting SDL2 and Open GL 2.1 (or GL 1.4 by hacking up the engine renderer like crazy). There's no point on reimplementing a game needing either a propietary engine (cough, cough, OpenMafia's switch into Unity) and/or a modern one with crazy requeriments defying the original purpose of replaying a game when a low end machine can't run a 20-24 year…
As far as I can tell from a quick look at the source, it only seems to support Vulkan as a rendering API.
Also, Deus Ex it's one of the most played games ever due to its cult status (and, well, people loves conspiracy theories on the 9/11 and the Covid and in-game terror attacks). Having a GL 2.1 renderer (even a software one) will be one of the first succesful tasks being done.
I'm pretty sure even PPC Amigans would love playing it on their machines.
DX might be like the old Nethack 3.4.3 which have been ported everywhere, even to more platforms than Doom.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#125Earlier quoted context omitted.
Tim Sweeney is not quite as much of a bro of the people as John Carmack is. Sadly, as I like the guy otherwise.
His tweet on Linux a few years ago comes to mind: https://twitter.com/TimSweeneyEpic/status/964284402741149698 And Epic's removal of titles from stores: https://www.gamingonlinux.com/2022/12/epic-games-are-killing...
His thinking perpetuates the problem, doing the more laborious thing of supporting Linux will net more freedom
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#126I miss UT99 so much. I never came to like modern FPS games as much.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#127Earlier quoted context omitted.
With the genre being FPS, or what? I'm not really a gamer. When I discovered original UT I'd play it at work because my home computers never had good enough graphics. I loved the atmosphere of many user-created maps. Is there no similar experience that's popular today?
Arena FPS of the Quake/UT era have been supplanted by CoD-style tactical shooters, slower team-based FPS like Halo, hero shooters like Overwatch, and battle royale shooters like Apex Legends. I don’t think a popular pure arena shooter exists today. (Though Splitgate and, to a lesser extent, Halo Infinite scratch the same itch for me.) I’m optimistic, though. Adventure games were dead for a while but eventually came b…
I eventually appreciated it a bit more, but UT will always have a special place in my heart.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#128Earlier quoted context omitted.
Tactical-Ops: Assault on Terror was very good. However, Urban Terror was good replacement, when it was alive.
Is it slow, or truly dead? Urban Terror's death has been exaggerated before =]
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#129Earlier quoted context omitted.
Cool, which one? I've also done Cave Story https://thelongestyard.link/cave-story/ and I'd like to do a bunch of the old shareware classics as well. Multiplayer on the web is tricky. For non-action games you can get away with WebSockets but for arena shooters or other action games I think UDP is important, and you can only get that with WebRTC and all the baggage that comes with it. I'm using a library called HumbleN…
I did Tomb Raider a while back: https://eikehein.com/stuff/sabatu/ I'll upstream the work to tr1x (which I contribute to) at some point.
Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99
#130I just ported Quake III to the web with multiplayer and mobile support: https://thelongestyard.link/ . I was hoping I could use this project to do Unreal Tournament as well, but it seems like it's not that playable yet. I wish Epic had GPL'd their old releases the way id Software did. I'd especially like to have UT2k4. I played a lot of ONS-Torlan in college. Instead of UT I may do Serious Sam next. Serious Engine wa…
Tim Sweeney is not quite as much of a bro of the people as John Carmack is. Sadly, as I like the guy otherwise.