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SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

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Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#132

Earlier quoted context omitted.

With the genre being FPS, or what? I'm not really a gamer. When I discovered original UT I'd play it at work because my home computers never had good enough graphics. I loved the atmosphere of many user-created maps. Is there no similar experience that's popular today?

Arena FPS of the Quake/UT era have been supplanted by CoD-style tactical shooters, slower team-based FPS like Halo, hero shooters like Overwatch, and battle royale shooters like Apex Legends. I don’t think a popular pure arena shooter exists today. (Though Splitgate and, to a lesser extent, Halo Infinite scratch the same itch for me.) I’m optimistic, though. Adventure games were dead for a while but eventually came b…

Thanks for the reply. What is a "battle royale shooter?"

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#133

Earlier quoted context omitted.

Arena FPS of the Quake/UT era have been supplanted by CoD-style tactical shooters, slower team-based FPS like Halo, hero shooters like Overwatch, and battle royale shooters like Apex Legends. I don’t think a popular pure arena shooter exists today. (Though Splitgate and, to a lesser extent, Halo Infinite scratch the same itch for me.) I’m optimistic, though. Adventure games were dead for a while but eventually came b…

Thanks for the reply. What is a "battle royale shooter?"

Generally a mass player "there can only be one" fight to the death last player standing wins game.

As opposed to, say, team orientated Capture the Flag scenario's.

See: https://en.wikipedia.org/wiki/Battle_Royale_(film)

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#134

Earlier quoted context omitted.

You need to find a reason why it would be better than the original or UT2004.

New game means new players.

Maybe they can relapse a map pack like id did for Quake and Quake II, that would be a way to get in the news again.

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#135

Earlier quoted context omitted.

His tweet on Linux a few years ago comes to mind: https://twitter.com/TimSweeneyEpic/status/964284402741149698 And Epic's removal of titles from stores: https://www.gamingonlinux.com/2022/12/epic-games-are-killing...

The Linux bit is so backwards. I realize I'm preaching to the choir. His thinking perpetuates the problem, doing the more laborious thing of supporting Linux will net more freedom

I don't think his Linux bit is backwards. I think he is just saying switching to FOSS software because a company is taking a freedom isn't a real solution, and we should fight to make it so companies can't do certain things, regardless of if Linux or anything else is an option.

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#136
post #91
post #4

Unreal Tournament 99 and Deus Ex are two of my happiest game memories. This is a really ambitious project and it’s lovely to see those old games getting some love! Still hoping for a Deus Ex remake…

Get GMDX installed on top of the original game.

Definitely don't do this for your first playthrough thoug, play the original instead with only simple fixpacks like Kentie's Deus Exe launcher [0]. Opinionated mods should not be recommended as the default experience.

https://kentie.net/article/dxguide/

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#137
post #94

Earlier quoted context omitted.

There were some plans to do so a while back: >We definitely can’t open source Unreal Engine 2 or 3, because of dependencies on a large number of external closed-source middleware packages with complex licensing requirements. >Open sourcing Unreal Engine 1 might be possible, but getting the source and dependencies into a releasable state would take a lot of cleanup effort that we just haven’t been able to find time fo…

This is proprietary closed source mindset. Nobody is asking for bug free cleanly compiling and running codebase. Releasing with dependencies removed is enough, community would patch around it in no time.

Exactly. Most open sourced game engines, including id ones, had the same "issue" anyway.

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#138

Earlier quoted context omitted.

The Linux bit is so backwards. I realize I'm preaching to the choir. His thinking perpetuates the problem, doing the more laborious thing of supporting Linux will net more freedom

I don't think his Linux bit is backwards. I think he is just saying switching to FOSS software because a company is taking a freedom isn't a real solution, and we should fight to make it so companies can't do certain things, regardless of if Linux or anything else is an option.

Admittedly I lack context. It seems on the surface this is a very loaded topic. I didn't get the gist it was 'switching' -- things existed/were being taken away.

Absent anything else, I feel supporting the status quo does just that. Must break some eggs to make an omelet; quantities/plate count/portions matter.

When I say 'loaded', I truly mean it. One could argue this in a positive self-fulfilling direction or the other: fallacy, 'sunk cost'.

I feel as if this is capitulation, personally, but am clearly biased. Very idealistic, would prefer they be the change we want to see

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#139

Earlier quoted context omitted.

Arena FPS of the Quake/UT era have been supplanted by CoD-style tactical shooters, slower team-based FPS like Halo, hero shooters like Overwatch, and battle royale shooters like Apex Legends. I don’t think a popular pure arena shooter exists today. (Though Splitgate and, to a lesser extent, Halo Infinite scratch the same itch for me.) I’m optimistic, though. Adventure games were dead for a while but eventually came b…

Thanks for the reply. What is a "battle royale shooter?"

Unfortunately a fad that's been around since 2016/2017 or so. The largest one is probably Fortnite BR, they tend to have a few million monthly active users.. although whenever there's an event there's a lot more who just log in for the event. Typically a BR is one person (or one duo or one squad, etc) vs everyone else. No one respawns, except for specific exceptions, and the last person/squad/whatever standing wins. There's an official team deathmatch type mode as well but the children tend to scoff at it as if it's just training wheels for "the real mode" instead of realizing that it's more fun to have respawn than to not have it.

Re: SurrealEngine: Open-source reimplementation of Unreal Engine with playable UT99

#140

Earlier quoted context omitted.

Thanks for the reply. What is a "battle royale shooter?"

Generally a mass player "there can only be one" fight to the death last player standing wins game. As opposed to, say, team orientated Capture the Flag scenario's. See: https://en.wikipedia.org/wiki/Battle_Royale_(film)

Hm, OK. From my limited gaming experience, I find that I do enjoy CTF-style scenarios more.
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