OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
131–140 of 204 posts
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#132I love the C&C series. Really enjoyed playing through the remaster recently. Way more difficult than I remembered. But what I really want is a remaster of Red Alert 2!
This!!! I love the new memes by Scorched Earths YouTube channel. RA2 was my most favorite game back in the day
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#133Something to note about the 90s-era is that the "death ball" of cheap units was *aggressively* mitigated in almost all strategy games. * Civilization 1, 2, and 3 had "stacks", but if you kill one unit in the stack, you kill ALL units in the stack. As such, "death balls" were incredibly fragile, one well placed attack kills the whole stack. * Command and Conquer has infantry, which get rolled over and instant-killed b…
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#134Something to note about the 90s-era is that the "death ball" of cheap units was *aggressively* mitigated in almost all strategy games. * Civilization 1, 2, and 3 had "stacks", but if you kill one unit in the stack, you kill ALL units in the stack. As such, "death balls" were incredibly fragile, one well placed attack kills the whole stack. * Command and Conquer has infantry, which get rolled over and instant-killed b…
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#135Earlier quoted context omitted.
What do you make of FreeCiv? http://freeciv.org/
FreeCiv has largely succeeded in making a "more fun" Civ2-like environment. They've backported some things from Civ4/5/6, like hex-maps, culture, and also changed some mechanics to better interact with these backported items (Democracy's "Deployed Troops" penalty now extends to your culture-zone, instead of cities/fortresses only, which makes sense). FreeCiv in general suffers from outdated UI-choices. QT-client solv…
[1] https://freeciv.fandom.com/wiki/Tileset_Downloads?file=Strat...
That gave the thing a very abstract feeling, some kind of mix between cyberspacy tron and armchair general. In my mind at least :-)
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#136Tiberian Sun remains my favourite C&C game. I know it was rushed and had some bugs but... I mean: The Forgotten? Absolutely there should be a mutant commando walking around with a portable railgun, physics be damned!
I like C&C3, but it isn't TS and I feel it abandoned a bit the direction TS was taking us.
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#137I love the C&C series. Really enjoyed playing through the remaster recently. Way more difficult than I remembered. But what I really want is a remaster of Red Alert 2!
I was poking around the github of the OpenRA project - they have an RA2 mod project, but I can't speak for it's readiness. It's not advertised on their homepage, so guessing "not ready". From an official standpoint, I was able to pick up RA2 (not remastered) from Origin this summer. They make it incredibly difficult to find, and it's not part of the C&C Remastered Collection. But, I was able to pick up a collection o…
[edit] I think this is what I bought:
https://www.origin.com/usa/en-us/store/command-and-conquer/c...
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#138Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#139Something to note about the 90s-era is that the "death ball" of cheap units was *aggressively* mitigated in almost all strategy games. * Civilization 1, 2, and 3 had "stacks", but if you kill one unit in the stack, you kill ALL units in the stack. As such, "death balls" were incredibly fragile, one well placed attack kills the whole stack. * Command and Conquer has infantry, which get rolled over and instant-killed b…
Starcraft I also discouraged death balls of ground units with the terrible pathing..
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#140Earlier quoted context omitted.
>I've found it possible to out-compete in resource count vs the CPU I don't think they AI's spending was linked to it particularly directly though. Felt more like a simple counter "build 1 tank per minute" type deal
If you kill all the harvesters in C&C (and literally all of them), the AI stops producing entirely. Its very difficult, because they have so much more Tiberium than you. But its possible and fully effective at shutting down the AI entirely. You need to kill about... 6 or 7 harvesters... to get to that point. (For those who aren't experts at the game, each harvester costs roughly 2x the amount of a typical tank. So ki…