One thing i remember best about the original C&C is a gorgeous installer [1]! Being one of the first games that came on CD, I thought it is the standard of the things to come. Unfortunately, the future disappointed: every other game came with a boring windows installer. [1]: https://youtu.be/cioyLQ2O6yc
Red Alert 2's was pretty great, though not to the same level as C&C's. When it started it blasted out at full volume, "WARNING! Military Software Detected!" which, at one friend's house, caused his mom to yell up the stairs at us "WHAT ARE YOU BOYS DOING???" Edit: hah, beaten.
OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
111–120 of 204 posts
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#112Earlier quoted context omitted.
On the flipside it is one of the most annoying to play. You can't mass select units and also units won't auto-engage when attacked. So of you have some tanks guarding a harvester and something with longer range starts plinking them they'll just sit there until they get destroyed. And of course moving those tanks up to engage is maximum micromanagement. It works ok on smaller scales, but the bigger maps are really ann…
Are you sure you're talking about Dune 2000 and not the original Dune 2? IIRC Dune 2000 uses a c&c-like interface.
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#113Earlier quoted context omitted.
Red Alert 2's was pretty great, though not to the same level as C&C's. When it started it blasted out at full volume, "WARNING! Military Software Detected!" which, at one friend's house, caused his mom to yell up the stairs at us "WHAT ARE YOU BOYS DOING???" Edit: hah, beaten.
Wow, there's a blast from the past. I think the full phrase was "WARNING! Military software detected. Top secret clearance required."
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#114Earlier quoted context omitted.
total annihilation aircraft were pretty fun things to blob, although they were fragile and vulnerable to splash damage, particularly to the flak weapons that were added in the expansion. a glorious thing about total annihilation was the ballistics model: ground units without dedicated anti-air weapons could attempt to fire their guns at aircraft -- nearly all the time they'd miss, but occasionally a heavy tank could…
Gosh, I really miss TA. I never felt like another RTS matched TA for variability, even though I basically only ever played against one friend.
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#115Earlier quoted context omitted.
Civ1, Civ2, Civ2 Call to Power, all suffered from stacked unit insta-kill glitch that OP mentioned. I have very unpleasant memories of a spearman somehow being hidden in stacks of tanks and losing them all to a crossbow or pike. This happened too MANY times to forget; and though enough time has passed that specifics have faded the pain and frustration never will. =) Yeah I'm still kinda bitter about that.
Its not a glitch. Its completely unrealistic, but its in fact designed like that to discourage death-balls. You can search on "stack" in the Civ2 manual to see many, many references to how entire stacks will die all at once! ( http://www.replacementdocs.com/download.php?view.365 ). This manual proves that Civ2 designers intended stacks to work like that. Even the "glitchy" behavior of Bombers "defending" a stack (ie:…
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#116Dune 2000 is so underrated, I endorse this game for any Dune fan!
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#117Earlier quoted context omitted.
Its not a glitch. Its completely unrealistic, but its in fact designed like that to discourage death-balls. You can search on "stack" in the Civ2 manual to see many, many references to how entire stacks will die all at once! ( http://www.replacementdocs.com/download.php?view.365 ). This manual proves that Civ2 designers intended stacks to work like that. Even the "glitchy" behavior of Bombers "defending" a stack (ie:…
What do you make of FreeCiv? http://freeciv.org/
FreeCiv in general suffers from outdated UI-choices. QT-client solves a lot of the issues though, and hopefully will evolve into something better.
FreeCiv got an incredible "solver" embedded into its engine, allowing you to optimally place your citizens. But the use of this solver-engine is arcane. Proper use of it leads to cascading advantages over your foes however, so its a must have to learn. (especially in auto-calculating rapture situations)
The use of optimal trade routes (with a good solver available in the FreeCiv-GTK client, but not in QT ... at least last time I checked) also is a major advantage to the players who use it.
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FreeCiv is likely a highly competitive, highly optimized game. But the community seems split and fractured. Some want to use FreeCiv-Web (and without the Governor / Trade route solvers, its a very different game), others like me prefer to play highly-optimal Civ2-like games.
FreeCiv's solvers (both the Governor solver, and the Trade Route solver) presents a difficult question to the community. Is the use of arcane constraint-solvers part of the metagame? If deployed for free so that everyone can use them, is that fair?
Its one additional step to learn before you can be an effective, competitive, FreeCiv player. But knowing that these lower-level items are "solved" by solver-systems makes it really, really difficult to go back to Civ5 / Civ6 (!!). So many times do I look at my citizens placement and realize that the AI-placement of citizens is terrible compared to the FreeCiv solver...
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The "core" of FreeCiv is pretty incredible. The solvers to make provably optimal choices (well, at least "locally optimal", such as most trade from a collection of 12-cities trade routes + auto-caravan decisions). As well as the use of "symmetrical island maps" to ensure everyone has equal starting-positions, and the first to deploy "concurrent turns" (long before Civ5 did).
It plays like a macro'd up / steroids version of Civ2 + minor mods as a result. The community needs to unify and decide if this version of the game is how it should be... and if so, rebalance the game in this field.
Well, basically, FreeCiv-web vs FreeCiv-GTK/QT flamewars in a nutshell.
Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#118Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#119Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era
#120One thing i remember best about the original C&C is a gorgeous installer [1]! Being one of the first games that came on CD, I thought it is the standard of the things to come. Unfortunately, the future disappointed: every other game came with a boring windows installer. [1]: https://youtu.be/cioyLQ2O6yc
not very epilepsie friendly