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OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

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131–140 of 204 posts

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#132
post #76

I love the C&C series. Really enjoyed playing through the remaster recently. Way more difficult than I remembered. But what I really want is a remaster of Red Alert 2!

This!!! I love the new memes by Scorched Earths YouTube channel. RA2 was my most favorite game back in the day

Ha, I just checked out those montages. Works of art.

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#133

Something to note about the 90s-era is that the "death ball" of cheap units was *aggressively* mitigated in almost all strategy games. * Civilization 1, 2, and 3 had "stacks", but if you kill one unit in the stack, you kill ALL units in the stack. As such, "death balls" were incredibly fragile, one well placed attack kills the whole stack. * Command and Conquer has infantry, which get rolled over and instant-killed b…

RA popularized plain old tank rushes though. They were somewhat mitigated by RA2 in that units other than basic tanks were actually worth spending money on. Finally, Generals brought in “death balls” of rocket soldiers.

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#134

Something to note about the 90s-era is that the "death ball" of cheap units was *aggressively* mitigated in almost all strategy games. * Civilization 1, 2, and 3 had "stacks", but if you kill one unit in the stack, you kill ALL units in the stack. As such, "death balls" were incredibly fragile, one well placed attack kills the whole stack. * Command and Conquer has infantry, which get rolled over and instant-killed b…

Starcraft I also discouraged death balls of ground units with the terrible pathing..

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#135

Earlier quoted context omitted.

What do you make of FreeCiv? http://freeciv.org/

FreeCiv has largely succeeded in making a "more fun" Civ2-like environment. They've backported some things from Civ4/5/6, like hex-maps, culture, and also changed some mechanics to better interact with these backported items (Democracy's "Deployed Troops" penalty now extends to your culture-zone, instead of cities/fortresses only, which makes sense). FreeCiv in general suffers from outdated UI-choices. QT-client solv…

I miss this old tileset:

[1] https://freeciv.fandom.com/wiki/Tileset_Downloads?file=Strat...

That gave the thing a very abstract feeling, some kind of mix between cyberspacy tron and armchair general. In my mind at least :-)

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#136
IMO this: https://github.com/OpenRA/OpenRA/blob/fe129956bb1b3f7e3231c1... is the most exciting part.

Tiberian Sun remains my favourite C&C game. I know it was rushed and had some bugs but... I mean: The Forgotten? Absolutely there should be a mutant commando walking around with a portable railgun, physics be damned!

I like C&C3, but it isn't TS and I feel it abandoned a bit the direction TS was taking us.

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#137
post #76

I love the C&C series. Really enjoyed playing through the remaster recently. Way more difficult than I remembered. But what I really want is a remaster of Red Alert 2!

I was poking around the github of the OpenRA project - they have an RA2 mod project, but I can't speak for it's readiness. It's not advertised on their homepage, so guessing "not ready". From an official standpoint, I was able to pick up RA2 (not remastered) from Origin this summer. They make it incredibly difficult to find, and it's not part of the C&C Remastered Collection. But, I was able to pick up a collection o…

Fwiw: I just installed RA2:YR via origin on windows 10 and it took zero tweaking. I haven’t tried multiplayer yet though…

[edit] I think this is what I bought:

https://www.origin.com/usa/en-us/store/command-and-conquer/c...

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#139

Something to note about the 90s-era is that the "death ball" of cheap units was *aggressively* mitigated in almost all strategy games. * Civilization 1, 2, and 3 had "stacks", but if you kill one unit in the stack, you kill ALL units in the stack. As such, "death balls" were incredibly fragile, one well placed attack kills the whole stack. * Command and Conquer has infantry, which get rolled over and instant-killed b…

Starcraft I also discouraged death balls of ground units with the terrible pathing..

Starcraft also had a really low unit-cap. I think it was 200 points, so aside from the zergling rush (zerglings counted for 1/2 a point, iirc), you just couldn't really human-wave anyway.

Re: OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era

#140
post #108

Earlier quoted context omitted.

>I've found it possible to out-compete in resource count vs the CPU I don't think they AI's spending was linked to it particularly directly though. Felt more like a simple counter "build 1 tank per minute" type deal

If you kill all the harvesters in C&C (and literally all of them), the AI stops producing entirely. Its very difficult, because they have so much more Tiberium than you. But its possible and fully effective at shutting down the AI entirely. You need to kill about... 6 or 7 harvesters... to get to that point. (For those who aren't experts at the game, each harvester costs roughly 2x the amount of a typical tank. So ki…

I seem to remember building long strings of walls into the enemy bases - they didn't seem to attack them - and then walling off their refineries. The harvesters would just stop.
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