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Tell HN: 17 years on the same game

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Re: Tell HN: 17 years on the same game

#131
post #41
post #38

What MUD client do you use? I use /u/blueknight suggested Mudlet, but it doesn't have a profile for Discworld.

MUSHclint is the best IMHO: http://www.gammon.com.au/mushclient/mushclient.htm It exists on GitHub as well: https://github.com/nickgammon/mushclient

Hah. So many great memories of MUSHclient. For a long time it was the first thing I installed on any new machine. Eventually moved to tinyfugue on a remote shell (so I could be "always online").

Re: Tell HN: 17 years on the same game

#132
Thanks for posting this - some great memories and great links here. I'll jump on the bandwagon since I don't see any MUSHes mentioned here yet.

MUSH was MUD-based, but built around roleplaying (planned and improvised) and community-driven building. PennMUSH also had a great underlying program language that was (in retrospect, quite amazingly) flexible and powerful. Many MUSHes had very advanced combat, economy, and other systems. I developed a love of programming thanks to the PennMUSH codebase.

My personal favorite was (still is) TF2k5 (Transformers: 2005) - oddly enough, a MUSH based on the 1986 Transformers movie. :) Last I checked it was still going.

I bookmarked an old feature Kieron Gillen did on RPS about MUSHes (and TF2k5)[0] a long time ago - still a very dead-on description in my opinion.

[0] https://www.rockpapershotgun.com/2009/07/08/gaming-made-me-3...

Re: Tell HN: 17 years on the same game

#134
post #41
post #38

What MUD client do you use? I use /u/blueknight suggested Mudlet, but it doesn't have a profile for Discworld.

MUSHclint is the best IMHO: http://www.gammon.com.au/mushclient/mushclient.htm It exists on GitHub as well: https://github.com/nickgammon/mushclient

This is what I ended up using after trying tintin++ (which is excellent too.) I use a Discworld specific build of the MUSHclient :)

Re: Tell HN: 17 years on the same game

#135
post #64

In the mid-90s, I took my bored then-girlfriend to the local University library computer lab and introduced her to MUDs. When they shut off the building lights late that night I had to pry her away from the computer terminal. (Neither of us were students, so getting caught there after closing might not have been good.) A few years later, I would play up to 16 hours straight with a lady who lived 1000 miles away (and…

But how did you escape undetected?

We found a back stairway and slipped out quickly, before they locked the doors.

Re: Tell HN: 17 years on the same game

#136

I played Mirkwood for several years before I moved on to other thing, but I still think of it now and then. Apparently it is still going strong: http://www.mudconnect.com/mud-bin/adv_search.cgi?Mode=MUD&mu... . Long live the Vampires clan and OneEye!

Hah I had an Immortal character on that MUD named Spactula. That was a fun group of people.

Re: Tell HN: 17 years on the same game

#137
I didn't like Discworld, but I love MUDs. It's a dream to recreate a virtual world of the same complexity and flexibility. I think the only thing going against them is that they're a bit hard to read.

Re: Tell HN: 17 years on the same game

#138
post #103

Some 20+ years later we still play QuakeWorld :) https://quakeworld.nu https://quake.world (discord)

Still one of the best FPS ever made! The first time I switched from good old regular "netquake" to the quakeworld client I was completely mindblown with the lack of latency and huge playability improvement. Also, seeing glquake at 640x480 for the first time was surreal. Thanks @JohnCarmack

Re: Tell HN: 17 years on the same game

#139
post #36

I’ve lurked here (HN) a long time waiting for a MUD related post! I remember making great friendships and developing my communication skills and personality through MUDs (pHANTASM and then Rifts) in the mid-nineties. Neither game ever developed a huge player base, but man was it fun! The imagination that was unlocked through text-based games, at least for me, was immensely fun. I got great book recommendations from t…

I also played pHANTAZM quite a lot, and Rifts for a while. I think of them often. It's strange how sometimes progress leaves a bit of a hole in the soul. I've lost track of my old friends from there, but they seem more real than any I've met in modern games. They're like characters in a book that I couldn't put down, so involved that I forgot where reality ended.

Re: Tell HN: 17 years on the same game

#140

I share a similar fondness to my childhood MUD, WoTMUD (Wheel of Time): www.wotmud.org I played daily from 1996-2006, and still occasionally log on to check in on the community, which is still quite active. No other game ever came close to being as fun or immersive. Haha I used to have text based dreams....

Oh man, I'm glad I'm not the only who has had text based dreams.
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