What MUD client do you use? I use /u/blueknight suggested Mudlet, but it doesn't have a profile for Discworld.
MUSHclint is the best IMHO: http://www.gammon.com.au/mushclient/mushclient.htm It exists on GitHub as well: https://github.com/nickgammon/mushclient
Tell HN: 17 years on the same game
131–140 of 141 posts
Re: Tell HN: 17 years on the same game
#132MUSH was MUD-based, but built around roleplaying (planned and improvised) and community-driven building. PennMUSH also had a great underlying program language that was (in retrospect, quite amazingly) flexible and powerful. Many MUSHes had very advanced combat, economy, and other systems. I developed a love of programming thanks to the PennMUSH codebase.
My personal favorite was (still is) TF2k5 (Transformers: 2005) - oddly enough, a MUSH based on the 1986 Transformers movie. :) Last I checked it was still going.
I bookmarked an old feature Kieron Gillen did on RPS about MUSHes (and TF2k5)[0] a long time ago - still a very dead-on description in my opinion.
[0] https://www.rockpapershotgun.com/2009/07/08/gaming-made-me-3...
Re: Tell HN: 17 years on the same game
#133Re: Tell HN: 17 years on the same game
#134What MUD client do you use? I use /u/blueknight suggested Mudlet, but it doesn't have a profile for Discworld.
MUSHclint is the best IMHO: http://www.gammon.com.au/mushclient/mushclient.htm It exists on GitHub as well: https://github.com/nickgammon/mushclient
Re: Tell HN: 17 years on the same game
#135In the mid-90s, I took my bored then-girlfriend to the local University library computer lab and introduced her to MUDs. When they shut off the building lights late that night I had to pry her away from the computer terminal. (Neither of us were students, so getting caught there after closing might not have been good.) A few years later, I would play up to 16 hours straight with a lady who lived 1000 miles away (and…
But how did you escape undetected?
Re: Tell HN: 17 years on the same game
#136I played Mirkwood for several years before I moved on to other thing, but I still think of it now and then. Apparently it is still going strong: http://www.mudconnect.com/mud-bin/adv_search.cgi?Mode=MUD&mu... . Long live the Vampires clan and OneEye!
Re: Tell HN: 17 years on the same game
#137Re: Tell HN: 17 years on the same game
#138Some 20+ years later we still play QuakeWorld :) https://quakeworld.nu https://quake.world (discord)
Re: Tell HN: 17 years on the same game
#139I’ve lurked here (HN) a long time waiting for a MUD related post! I remember making great friendships and developing my communication skills and personality through MUDs (pHANTASM and then Rifts) in the mid-nineties. Neither game ever developed a huge player base, but man was it fun! The imagination that was unlocked through text-based games, at least for me, was immensely fun. I got great book recommendations from t…
Re: Tell HN: 17 years on the same game
#140I share a similar fondness to my childhood MUD, WoTMUD (Wheel of Time): www.wotmud.org I played daily from 1996-2006, and still occasionally log on to check in on the community, which is still quite active. No other game ever came close to being as fun or immersive. Haha I used to have text based dreams....