What MUD client do you use? I use /u/blueknight suggested Mudlet, but it doesn't have a profile for Discworld.
It exists on GitHub as well: https://github.com/nickgammon/mushclient
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What MUD client do you use? I use /u/blueknight suggested Mudlet, but it doesn't have a profile for Discworld.
It exists on GitHub as well: https://github.com/nickgammon/mushclient
a question on maintenance and all that. what kind of machines are required to maintain these? the client talks about flash and or websockets, so some sort of servers have to be maintained... I know servers are fairly cheap now.. that would be a cool story too.. If its been running for 30 years, how much memory/storage does the world take? I had a Java programming examples book and it had a simple MUD implemented in a…
Hey, I still play MUDs too! It's an underappreciated kind of game, but I understand why it's not accessible to most. I play over at Dead of Night (deadofnight.org) - pop in, the multiclassing system is ridiculous and awesome. I think MUDs vs. Visual Games is analogous to Books vs. Movies. Yes, movies will always be able to achieve a level of graphical impressiveness that a book can't. What a movie can't do is give a…
I never thought about it before, but I now realise how important it is for immersion to let the player imagine their own voice in the game (as in GTA, Skyrim, and Red Dead Redemption).
Allowing players to use their imagination is so important.
"I want to code an orc!" Sure, inherit the right class (monster), set a name, a description, and a few other attributes, and clone (instantiate) the guy. There's now an orc standing in front of you!
"I want my orc to wield an axe!" Sure, inherit the right class (weapon), set a name, a description, a few other attributes, and clone the axe. Give it to the orc, and have him wield it, by calling the wield() function with the online debug tool that was part of the game world.
All the while, being surrounded by dozens of helpful people who would answer my silly newbie questions and review my code. And there was plenty of example code to look at. Granted, most of it was perhaps examples of bad ways to solve problems - because it was written by other beginners, but examples to learn from none the less.
My participation in the MUD directly lead to my first programming job, and taught me tonnes about programming in general, and - heh - debugging other people's code in particular.
MUDs really changed my life, and I have several friends with a story similar to mine. You can't overstate how important they've been to many.
a question on maintenance and all that. what kind of machines are required to maintain these? the client talks about flash and or websockets, so some sort of servers have to be maintained... I know servers are fairly cheap now.. that would be a cool story too.. If its been running for 30 years, how much memory/storage does the world take? I had a Java programming examples book and it had a simple MUD implemented in a…
Can you just telnet in and avoid the web based interface completely ?
I would assume so ... then you could start your game in a screen session and just re-attach anytime you like.
Can you, indeed, telnet (or ssh) to discworld ?
I've personally been volunteering my time to help add new features on the client and server for the past few years. The game is entirely free to play -- no adware junk or anything like that -- but sadly the community is tiny.
If it's something you might be interested in head to: http://underlight.com or find us on Discord, https://discord.gg/vamWXCk
The stated policy of the computer science department was that MUDs were a waste of bandwidth.
This was in 1992.
What MUD client do you use? I use /u/blueknight suggested Mudlet, but it doesn't have a profile for Discworld.