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Factorio is coming to Nintendo Switch

factorio.com

121–130 of 366 posts

Re: Factorio is coming to Nintendo Switch

#121

Earlier quoted context omitted.

Mistake. The Factorio team is much bigger than a single developer https://www.factorio.com/game/about And multiple of those devs have posted blog updates about various optimizations they've done. So performance isn't one person either.

Tangentially, kudos to them for listing out past team members on the about-us page. I've never seen anyone do that before.

that's like... what class looks like. real class not something you instantiate objects from :)

Re: Factorio is coming to Nintendo Switch

#122
post #24

Earlier quoted context omitted.

Hey sorry, it running poorly is the only way I wont get addicted to this. Is there any chance you could edit your comment and lie for me?

No need to lie, just set the internal rendering resolution to 1440p or higher and your machine will go up in flames.

I must regrettably inform you that the game runs very well on a M1 MacBook Pro, with an effective render resolution of ~2880x1800.

Re: Factorio is coming to Nintendo Switch

#123
post #118
post #30

Would it be possible to not pay the full price if you already have paid the PC version ?

It's $30 (on PC at least), and any serious Factorio player has put in hundreds of hours. C'mon.

Video games are way up there when it comes to insane value for money. But it seems that players then buy way more games than they need.

Re: Factorio is coming to Nintendo Switch

#124
post #83

Earlier quoted context omitted.

Strange that nowhere on this landing page does Mindustry advertise itself as "free software". In fact, there is a very prominent link to buy it on steam for $9.99. A bit off-putting. As developers of course we associate GitHub with FOSS, but would a layman? I guess the thinking is anyone who doesn't know to visit the repo and `git clone` probably requires the steam installation? $9.99 however is not cheap many places…

It's under the GPL 3 license, so it's free software. Click the GitHub link on top for the source code. It's also free on itch.io. There's a link to that below the Steam link.

I understand that. This is a very highly rated game on Steam. Clearly, many have come across it without realizing it is, in fact, free.

Even as a developer, if Steam were to recommend this game to me, I have no way of knowing it's FOSS. Very interesting strategy. I'll give them that.

I have enough misgivings about it though that I probably won't be playing it. Feels scammy. Like they are trying to essentially release a paid game, but with the support and goodwill of the FOSS community at their disposal.

I certainly hope all of the contributing developers are getting a cut...

Re: Factorio is coming to Nintendo Switch

#125
post #2

Curious to see how well it translates to controllers. I know there is limited support on the Steam Deck, but I'm guessing it's still subpar to traditional mouse/keyboard controls. From the link: Factorio was developed for 10 years with only keyboard and mouse in mind, so making sure the game is fully playable with controllers was no easy task. Playing with a controller is slightly slower, and will take some getting u…

Hopefully it'll support touch too... touch to drag out paths and move inventory things around is a wonderful experience in many games, and I'm always sad to see most Switch games not even support tapping on-screen buttons.

Re: Factorio is coming to Nintendo Switch

#126
post #61

There was a funny but insightful take about how Factorio is about a colonizing force going to a planet and taking all of it's natural resources while suppressing all the native inhabitants and how the player identifies with this evil entity as if a good thing.

In real life, we perceive colonisation as something bad because we have empathy to other humans — which is something we don't really have no control over, as hundreds of years of human evolution have made us this way. But as creatures in Factorio don't have triggers that force us to feel empathy for them, what objective reasons do we have to take their side over a protagonist, who is clearly human? The only reasons I…

I don't want to give too much away but this question was explored in Ender's Game and the books from Ender's perspective that followed

Re: Factorio is coming to Nintendo Switch

#127
post #62
post #2

Curious to see how well it translates to controllers. I know there is limited support on the Steam Deck, but I'm guessing it's still subpar to traditional mouse/keyboard controls. From the link: Factorio was developed for 10 years with only keyboard and mouse in mind, so making sure the game is fully playable with controllers was no easy task. Playing with a controller is slightly slower, and will take some getting u…

I have >400 hours logged in Factorio, and almost all of that is on my laptop with an external Steam Controller. I think it works great, and play that way even when I'm home with access to keyboard and mouse. The touch controls on the Steam Controller are excellent though, so I'm not sure how good it will be on the Switch which uses joysticks...

> The touch controls on the Steam Controller are excellent though, so I'm not sure how good it will be on the Switch which uses joysticks...

Whilst lots of games ignore it, the Switch screen is a touchscreen.

Re: Factorio is coming to Nintendo Switch

#128

Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!

RIP thank you for your service

Re: Factorio is coming to Nintendo Switch

#129

Even though it is many orders of magnitude simpler than the real-world equivalent, I find that there is no better way of grasping the logistics of modern civilization than playing Factorio. In fact, it's probably in the Goldilocks zone: easy enough to play, but complicated enough to convey the kind of resource, energy and transport logistics involved in scaling a multi-step production process. It is like an illustrat…

It's also in weird way analogue for development.

You can just go for it and make a production chain for a product, but if next one needs same intermediates you'd be re-doing it. i.e. doing a spaghetti code.

You can section off the each intermediate into separate factory and just chain them to eachother and have relatively nice order, but when you try to expand production of everything, there is no easy way to grow that complex, so the best you can do is just copy the same block around.

Lastly you can build a rail network and put each intermediate anywhere you want without much problems, but wiring everything up will take a lot more effort, you will have to go to various places to debug any problem, any problems are less visible at first glance and lastly if you don't plan for capacity you might have bandwidth and latency problems

Re: Factorio is coming to Nintendo Switch

#130
post #61

There was a funny but insightful take about how Factorio is about a colonizing force going to a planet and taking all of it's natural resources while suppressing all the native inhabitants and how the player identifies with this evil entity as if a good thing.

If I recall correctly, the game does somewhat try to dodge that by having the player crash-land on the planet. Everything they do is, theoretically, in service of building a rocket to get off-planet again.

...now, do players go wildly beyond achieving that victory condition in ways that play into the colonial-exploitation vibe? Perhaps.

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