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Nostalgia for Minecraft

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121–130 of 146 posts

Re: Nostalgia for Minecraft

#121
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

Eco is getting close to that. But the whole idea of consequences and interaction somewhat doesn't give the same carefree vibe you get from being in a virtual world.

Re: Nostalgia for Minecraft

#122
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

> A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. To a point, yes. After that it is EVE online and lacks general appeal. I was watching a video tonight of some players trying out a new mod that has some basic and limited physics - waterwheels can rotate shafts. Two different sized cogs let change up rotational speed. Belts can connect shafts, tr…

Empyrion has block building and working structural integrity, the settings is in the future so it might not be to everyone taste.

Re: Nostalgia for Minecraft

#123
post #6

It’s frustrating how Minecraft’s potential hasn’t been realized under Microsoft. The game has such huge potential and tremendous goodwill, and it’s been so stagnant since the acquisition.

I don't know. They've added a ton of underwater content, new structures, mobs (bees, foxes, llamas, phantoms, drowns, etc), sunken ships and treasure maps. If anything, they've had a better release cycle since the acquisition.

the new structures and content that reward exploration are great! the new mobs, not so much. they don't have a purpose in game that wasn't fulfilled already, and while I appreciate the diversity they give not something new to do, just more of the same. what'd be interesting are additions that open up new things to do, like that parcour level demo that show off the new wax block, but tbh wax and bees scale seems off compared with the rest of the game.

they really don't seem to want to explore too much. so what if they added a block that allowed automating things? what would be having a sky dimension accessible with the elyra wings? that would give new purpose to existing content without altering the game too much. what if furnaces and other production structures added taint to the biome, making it more and more polluted and unfriendly to live in? so many possibilities! luckily there's plenty mods out there, but a well balanced execution would make it so much better.

Re: Nostalgia for Minecraft

#124
post #111

Earlier quoted context omitted.

As I remember from setting up a server way, way back is you want to give that JVM as much memory as you can trow at it.

Better hope you pick the right arcane garbage collection strategy!

Latency minimal GC is the right choice for game servers. The most available one is G1, though others like Shenandoah and ZGC are on the way

Re: Nostalgia for Minecraft

#125

I find it disturbing that more and more websites, and especially personal blogs, refuse to even show any content without loading scripts from google and cloudflare. It's a bunch of text with images. It's literally what HTML was made for.

Mandatory mention of this: http://motherfuckingwebsite.com/

Maybe someday the web will return to its humble roots.

Re: Nostalgia for Minecraft

#126

Earlier quoted context omitted.

When it takes 30 minutes to load your mod pack and even with a RAM disk and a healthy number of fast cores on a dedicated server you're still dipping below 20 fps on some occasions, it's time for a leaner edition than java. I'm not even saying java is inherently the problem, but the java edition of minecraft is not performant and the bedrock edition is.

As I remember from setting up a server way, way back is you want to give that JVM as much memory as you can trow at it.

I’ve done testing and at some point more memory just changes how long/large the GC cycles are. More memory can cause larger hiccups when mods are leaking memory.

Re: Nostalgia for Minecraft

#127
post #111

Earlier quoted context omitted.

Better hope you pick the right arcane garbage collection strategy!

Latency minimal GC is the right choice for game servers. The most available one is G1, though others like Shenandoah and ZGC are on the way

I played with a few of them. A server I used to run had a leaky mod that would, when a base was large, leak so much that the GC would hit twice a minute with a 5 second stall. It didn’t matter what GC was used. I never found a solution.

Re: Nostalgia for Minecraft

#128

Earlier quoted context omitted.

As I recall Minecraft's snowball started with geek dads watching Notch live coding and buying the game for their kids. https://youtu.be/MhQ70O1MiXc

Was minecraft already starting to get popular by the time minicraft was released? I don't think the livestream alone lead to the game's popularity, it was probably spread a lot more via word of mouth.

I bought it for my kids long before the release. It spread through their primary school like wildfire, as each kid that saw it joined in, and in no time it was the number one game In there by miles.

Re: Nostalgia for Minecraft

#129
post #75

Earlier quoted context omitted.

It’s more a matter of doing what they promised, which is also a highly requested thing. There’s a middle manager somewhere who is being told they need to never officially support modding so they can continue to sell valueless items to children. https://www.reddit.com/r/Minecraft/comments/64vrom/psa_c_edi...

You're a bit behind. That API has been out for almost a year now: https://www.minecraft.net/en-us/article/scripting-api-now-pu... https://minecraft.gamepedia.com/Bedrock_Edition_beta_scripti...

You’re right I hadn’t seen this. It’s pretty fresh and I’ve been off minecraft for a few years.

It’s neat, but even by previous FAQ response standards it’s horribly weak. It appears like little more than an ability to make scripts of existing vanilla commands. You can’t make/register blocks, fluids, modify terrain gen, or even trigger individual events. As a framework it isn’t useful for content creators.

Re: Nostalgia for Minecraft

#130

Earlier quoted context omitted.

I don't know. They've added a ton of underwater content, new structures, mobs (bees, foxes, llamas, phantoms, drowns, etc), sunken ships and treasure maps. If anything, they've had a better release cycle since the acquisition.

What the game really needs is what was promised ages ago: a mod API on the C++ edition.

Scripting for Bedrock is in beta!
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