Live data from Hacker News

Nostalgia for Minecraft

reallifemag.com

101–110 of 146 posts

Re: Nostalgia for Minecraft

#101
post #70

Earlier quoted context omitted.

> So if you slay too many Gorgs soon there would be none left. Leave them alone and they'll eat all the Fraggles. Players would form culling expeditions every week. [...] I think the venerable Ultima Online had a few features like that, or was supposed to, not completely sure. Ultima Online tried to have such an ecology, but the players didn't react to it as described despite the game designers giving players minimal…

>because the players were human It's a very compelling story, but that wasn't actually the case. The real reason was the flawed design. People just had to kill everything for the materials because of the way equipment was implemented.

I think one YouTube comment named another good reason: The animals were too easy to kill.

"The problem is obvious. The animals were too easy to kill. Imagine trying to chase down a real rabbit or deer with a sword. You will never catch either one and if by some chance you corner them the deer would actually stand a chance of beating you."

Re: Nostalgia for Minecraft

#102

Earlier quoted context omitted.

Yea let's actually make the C++ edition playable first. Have you noticed how the cursor acceleration is actually like a joystick? I play on a computer for a reason, I don't want console nonsense creeping on me. Same goes for the whole UI. Also no linux version.

When it takes 30 minutes to load your mod pack and even with a RAM disk and a healthy number of fast cores on a dedicated server you're still dipping below 20 fps on some occasions, it's time for a leaner edition than java. I'm not even saying java is inherently the problem, but the java edition of minecraft is not performant and the bedrock edition is.

As I remember from setting up a server way, way back is you want to give that JVM as much memory as you can trow at it.

Re: Nostalgia for Minecraft

#103
post #86

A few commenters are responding on how they think certain features in addition to Minecraft would make a killer game. I don’t think Minecraft’s success had anything to do with its featureset. To paraphrase notch, he believed in a model of good enough vs perfect and continually released updates that added the minimal needed for the feature he wanted, responding to user feedback in real-time. This was unheard of at the…

Plenty of boring casual games with little success release early and often. I don't think there is any 2 thing that made Minecraft a success. It's a combination of a great nu!bet of things but most importantly a combination of a great number of things done right together not just as you'd view them individually.

It's a computer version of legos that is actually playable.

Lego tried making some brick building games but they were universally awful. A couple hundred bricks and the computer slows to a crawl. Their later games don't involve building at all.

Minecraft scratches that building itch, with a bucket that never runs out.

Re: Nostalgia for Minecraft

#105
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

> A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success.

To a point, yes. After that it is EVE online and lacks general appeal. I was watching a video tonight of some players trying out a new mod that has some basic and limited physics - waterwheels can rotate shafts. Two different sized cogs let change up rotational speed. Belts can connect shafts, transferring rotation and also creating a converter belt.

All cool stuff, but part of the appeal is the unrealism. As soon as work starts reducing torque it goes from fun mental puzzle approachable by many to math and frustration approachable by few.

Minecraft's success is not only in the freedom to build, but in the reduced realism that makes that potential open to so many as fun.

Re: Nostalgia for Minecraft

#106

Earlier quoted context omitted.

No, not really. There's a "Windows" version for Windows-based desktops that can co-mingle with the other C++ versions, but the main version of the game is still based on Java, with the features being ported to the various console versions shortly after. The Java version remains the only way to play Minecraft on Mac and Linux, for example, and it's also where pretty much the entire modding scene lives. It's a little c…

There are two main versions of Minecraft. Minecraft (formerly known as bedrock) which is the C++ edition and runs and plays across Windows 10, Android, iOS, and Xbox. Minecraft Java Edition (formerly known as minecraft) which as the name implies runs on Java and can play between Windows, MacOS, and Linux. Feature sets of the game are VERY close now (and get closer each release) with the major difference between them…

Another important thing to mention about bedrock redstone is that it is non-deterministic while Java's redstone for all its bugs is 100% reliable.

Re: Nostalgia for Minecraft

#107

One thing I think this misses is that while Minecraft's graphics are blocky, the terrain generator creates rather spectacular and varied scenery. Just wandering around has an appeal evocative of visiting national parks, and building even a basic hut in a nice setting is more appealing than it would be in a plain sandbox. Maybe that's part of why it feels "somehow pure"?

It's a lot like an atomic simulation. All the items are quantized and can be combined to produce new items.

They follow very simple rules and their interaction with each other can produce amazingly complex machines.

It's the most realistic game we have.

Re: Nostalgia for Minecraft

#108

Earlier quoted context omitted.

Yea let's actually make the C++ edition playable first. Have you noticed how the cursor acceleration is actually like a joystick? I play on a computer for a reason, I don't want console nonsense creeping on me. Same goes for the whole UI. Also no linux version.

When it takes 30 minutes to load your mod pack and even with a RAM disk and a healthy number of fast cores on a dedicated server you're still dipping below 20 fps on some occasions, it's time for a leaner edition than java. I'm not even saying java is inherently the problem, but the java edition of minecraft is not performant and the bedrock edition is.

I understand the interest in some of the larger modpacks, but I try to stay as close to vanilla as possible and to me, if it takes more than a minute to start a server, you've got too many mods loaded.

Additionally, the server isn't multithreaded. It benefits always from having the fastest clocked CPU you can throw at it.

Client performance can be greatly improved by using Optifine.

I would love to have a more-well-built version (as I think the core of Bedrock is), but Mojang has taken some weird steps where things like redstone mechanics are severely limited compared to the Java edition... and they have no intention on fixing it. Now you've got these weird minor differences that will never merge and you'll never get those players to switch versions.

Re: Nostalgia for Minecraft

#109
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

You may be interested in TerraFirmaCraft ( https://terrafirmacraft.com/f/info ), then. It's a Minecraft mod that tries to increase the realism of the game, I don't know if there are avalanches or tree rolling mechanisms, yet the mining system is greatly changed to include cave ins and other structural changes. "TFC has thrown out Vanilla generation and started on a fresh slate. Sea-level has been raised to twice the…

Shame it's stuck on 1.7.10 with no update in sight. There is a modpack, RLCraft, that PDP has played recently that tries to do something similar, if more vanilla minecraft-y. If that one were overhauled with more hardcore TFC mechanics, I'd be very happy.

Re: Nostalgia for Minecraft

#110
post #3

A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…

Try out Gliby's Physics: https://www.curseforge.com/minecraft/mc-mods/glibys-physics

Video: https://www.youtube.com/watch?v=Cj2vG5HuSCA

Post reply on HN