A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…
Nostalgia for Minecraft
121–130 of 146 posts
Re: Nostalgia for Minecraft
#122A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. e.g. If I chop down a tree at the top of a hill it could roll down and potentially wreck your house. Or causing cave-ins and avalanches from indiscriminate mining. Building dams and rerouting rivers. Building realistic defenses and then siege weapons. Fun Add in critter breeding and predation for d…
> A multiplayer persistent world like Minecraft with physics would be amazing, and probably replicate Minecraft's success. To a point, yes. After that it is EVE online and lacks general appeal. I was watching a video tonight of some players trying out a new mod that has some basic and limited physics - waterwheels can rotate shafts. Two different sized cogs let change up rotational speed. Belts can connect shafts, tr…
Re: Nostalgia for Minecraft
#123It’s frustrating how Minecraft’s potential hasn’t been realized under Microsoft. The game has such huge potential and tremendous goodwill, and it’s been so stagnant since the acquisition.
I don't know. They've added a ton of underwater content, new structures, mobs (bees, foxes, llamas, phantoms, drowns, etc), sunken ships and treasure maps. If anything, they've had a better release cycle since the acquisition.
they really don't seem to want to explore too much. so what if they added a block that allowed automating things? what would be having a sky dimension accessible with the elyra wings? that would give new purpose to existing content without altering the game too much. what if furnaces and other production structures added taint to the biome, making it more and more polluted and unfriendly to live in? so many possibilities! luckily there's plenty mods out there, but a well balanced execution would make it so much better.
Re: Nostalgia for Minecraft
#124Earlier quoted context omitted.
As I remember from setting up a server way, way back is you want to give that JVM as much memory as you can trow at it.
Better hope you pick the right arcane garbage collection strategy!
Re: Nostalgia for Minecraft
#125I find it disturbing that more and more websites, and especially personal blogs, refuse to even show any content without loading scripts from google and cloudflare. It's a bunch of text with images. It's literally what HTML was made for.
Maybe someday the web will return to its humble roots.
Re: Nostalgia for Minecraft
#126Earlier quoted context omitted.
When it takes 30 minutes to load your mod pack and even with a RAM disk and a healthy number of fast cores on a dedicated server you're still dipping below 20 fps on some occasions, it's time for a leaner edition than java. I'm not even saying java is inherently the problem, but the java edition of minecraft is not performant and the bedrock edition is.
As I remember from setting up a server way, way back is you want to give that JVM as much memory as you can trow at it.
Re: Nostalgia for Minecraft
#127Earlier quoted context omitted.
Better hope you pick the right arcane garbage collection strategy!
Latency minimal GC is the right choice for game servers. The most available one is G1, though others like Shenandoah and ZGC are on the way
Re: Nostalgia for Minecraft
#128Earlier quoted context omitted.
As I recall Minecraft's snowball started with geek dads watching Notch live coding and buying the game for their kids. https://youtu.be/MhQ70O1MiXc
Was minecraft already starting to get popular by the time minicraft was released? I don't think the livestream alone lead to the game's popularity, it was probably spread a lot more via word of mouth.
Re: Nostalgia for Minecraft
#129Earlier quoted context omitted.
It’s more a matter of doing what they promised, which is also a highly requested thing. There’s a middle manager somewhere who is being told they need to never officially support modding so they can continue to sell valueless items to children. https://www.reddit.com/r/Minecraft/comments/64vrom/psa_c_edi...
You're a bit behind. That API has been out for almost a year now: https://www.minecraft.net/en-us/article/scripting-api-now-pu... https://minecraft.gamepedia.com/Bedrock_Edition_beta_scripti...
It’s neat, but even by previous FAQ response standards it’s horribly weak. It appears like little more than an ability to make scripts of existing vanilla commands. You can’t make/register blocks, fluids, modify terrain gen, or even trigger individual events. As a framework it isn’t useful for content creators.
Re: Nostalgia for Minecraft
#130Earlier quoted context omitted.
I don't know. They've added a ton of underwater content, new structures, mobs (bees, foxes, llamas, phantoms, drowns, etc), sunken ships and treasure maps. If anything, they've had a better release cycle since the acquisition.
What the game really needs is what was promised ages ago: a mod API on the C++ edition.