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Dwarf Fortress 0.42.01 released

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Re: Dwarf Fortress 0.42.01 released

#121
post #7

Earlier quoted context omitted.

Fun to note DF is a massive voxel simulation that displays a 2D slice as ascii. There's some neat third party visualizers that can hook into it's memory to show more. http://i.imgur.com/PTj1QpL.jpg

Wow. I'd definitely play it with that UI. I often wonder why games almost never have swappable (or even just scriptable) UI-s that could allow player to use shorthands through UI drudgery.

> Wow. I'd definitely play it with that UI.

You may want to take a look at Gnomoria (http://gnomoria.com), which is basically "DF clone with sensible voxel graphics". For example: http://images.akamai.steamusercontent.com/ugc/45067176442464...

It's not a scriptable interface, but it is much saner than DF's, with a limited set of consistent hotkeys/toolbars/panels.

Re: Dwarf Fortress 0.42.01 released

#123
post #24

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Nitpick: It's not ASCII. It's simple 2D bitmaps. You can't play DF in a character console.

You can, actually. I'm pretty sure the text output mode should still work. I wouldn't recommend it, because it's noticeably slower than the SDL or OpenGL renderers, but you can .

Hmmm.... that's always been my chief complaint about DF - that it isn't text/console based ...

I don't want to run DF on my local system - I want my DF world running on a server in a rack somewhere and I connect over screen/SSH when I need to.

Is that a sane use-case with recent DF releases ?

Re: Dwarf Fortress 0.42.01 released

#124

Earlier quoted context omitted.

You might even want to go a little further back from 0.40.24 to start out. The game has grown and evolved over time, and some of the recent features raise the price of entry. (These days, for example, you need soap production and a hospital up and running before the beginning of your second year...)

I've never had to produce soap even during extended sieges. The only instance it would have helped in was with a FB that had poisonous blood (and killed half my fortress). I always felt that the medical aspects were a bit too easy.

And too bugged - last I checked, hospital zones still take unlimited amounts of cloth - even stealing it from visiting caravans.

Re: Dwarf Fortress 0.42.01 released

#125
post #110

Home of the best bug tracker ticket titles evar: "Lye in wood barrels can't be used for making soap" "Dwarves upset from not seeing family not in fort" "Zombies start conversation with necromancer adventurer who tries to sleep in their house"

More: https://twitter.com/TheStrangeLog

Re: Dwarf Fortress 0.42.01 released

#126
post #60

Earlier quoted context omitted.

The game looks pretty light on graphics... can't I try it out somewhere online from my browser? edit: some quick googling led me to this: https://www.rollapp.com/app/dwarffortress Looks like you can't save but at least I can get a quick idea of how it feels like

If you ever wanted to see what an ASCII game with framerate issues would be like, install a copy of DF and load up a big fortress.

This is misleading because in DF usually when talking about frame rates we refer to how fast the game's cycles are progressing (and this can get slow), while your reference to graphics implies frame rate in terms of graphical computation. The game could redraw at 60 fps all the time, it just wouldn't have anything to update until it was done calculations, and that is the bottleneck here.

Re: Dwarf Fortress 0.42.01 released

#127
post #95

Earlier quoted context omitted.

It's actually written entirely by one person; Zach is just an idea man.

> It's actually written entirely by one person; Zach is just an idea man. At some point when you've mastered basic code writing, ideas become the hardest part. This is especially true in game design, but also true even in solving business problems.

[deleted]

Re: Dwarf Fortress 0.42.01 released

#129

I tried to play this game, and I think that the interface is a complete bottleneck. Once you have more than 12 dwarves, which you are completely intended to do, it's tedious and difficult to access them, organize them, and generally, the interface to the simulator you have is like drinking through a straw. I think the fun would be massively improved with making it easier to interact with the simulator.

Check out Dwarf Therapist. It is what makes the game accessible IMHO.

Yeah, I know a lot of people that use DFHack too, but that always seemed a little "cheat"-y to me. Therapist makes managing the labors of the dwarves (the most intensive thing in the game, really) a lot easier. I use Therapist with the regular ASCII tileset and I love it.

Re: Dwarf Fortress 0.42.01 released

#130

If you'd like to learn to play the game, it's not easy. I've created a multipart video tutorial to help you sort of find your feet, learn a few of the keybinds, and get a checklist of things you need. It also talks about how to get better graphics and an isometric view. https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaax... Enjoy all the fun. Dwarf Fortress is one of the only single player games that has hel…

Just wanted to say I really enjoyed watching this and that you're very good at doing tutorials. Thanks!
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