I've seen some mods that make Minecraft beautiful, I wonder if the same can be done for DF?
Dwarf Fortress 0.42.01 released
31–40 of 172 posts
Re: Dwarf Fortress 0.42.01 released
#32It is unfortunate that a game as famous as Dwarf Fortress only makes so little in money: http://www.bay12forums.com/smf/index.php?topic=152358.0
I seem to recall a profile of the game and it's creators that said it's mostly by choice. Found it: they were offered 300K just to license the name. He has refused a programming job at a major developer (he asked that I keep its name off the record) and turned down a $300,000 offer from another company to license the Dwarf Fortress name, fearing that the proposed sum wouldn’t sufficiently offset the long-term donatio…
Re: Dwarf Fortress 0.42.01 released
#33I admire the forever project, and the dedication of the brothers. I've played the game way too much in the past, but I grew increasingly frustrated with the single threaded model combined with their disinterest in fixing it. Building an expansive fortress and number of dwarfs is a lot of fun (honestly, probably the most fun I've had with a game since Dungeon Keeper and Settlers way back) but then FPS starts dropping…
Re: Dwarf Fortress 0.42.01 released
#34It is unfortunate that a game as famous as Dwarf Fortress only makes so little in money: http://www.bay12forums.com/smf/index.php?topic=152358.0
I'm pretty sure many people would gladly take a ~$5k per month job doing something they love with no boss.
Re: Dwarf Fortress 0.42.01 released
#35This is why text-based games are king. One dot release and we're seeing a mountain of new features. I've always dreamed of getting together a big budget to make a text adventure (e.g. Zork) of incredible scope, both in depth and "interactibility" -- a complex object typologies system, bring in learning chat bots for NPCs, and a system where users can add new objects, rooms and descriptions while they play, a complete…
> One dot release and we're seeing a mountain of new features. A "dot release" (who really cares about numbering schemes?) that took ten months and included a number of incremental and ultimately minor features--yes, they sound very cool, but having played it last night they don't change the way the game plays all that much. I like games like this quite a lot, but this is the same cheetodusting that makes people take…
Re: Dwarf Fortress 0.42.01 released
#36For anyone who is thinking about giving it a spin for the first time, do yourself a favor and don't get this .01 version. Either wait for a few patches or download the far more stable and mature 0.40.24 ( http://www.bay12games.com/dwarves/older_versions.html ) Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game…
edit: some quick googling led me to this: https://www.rollapp.com/app/dwarffortress
Looks like you can't save but at least I can get a quick idea of how it feels like
Re: Dwarf Fortress 0.42.01 released
#37For anyone who is thinking about giving it a spin for the first time, do yourself a favor and don't get this .01 version. Either wait for a few patches or download the far more stable and mature 0.40.24 ( http://www.bay12games.com/dwarves/older_versions.html ) Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game…
The game looks pretty light on graphics... can't I try it out somewhere online from my browser? edit: some quick googling led me to this: https://www.rollapp.com/app/dwarffortress Looks like you can't save but at least I can get a quick idea of how it feels like
Re: Dwarf Fortress 0.42.01 released
#38Earlier quoted context omitted.
Fun to note DF is a massive voxel simulation that displays a 2D slice as ascii. There's some neat third party visualizers that can hook into it's memory to show more. http://i.imgur.com/PTj1QpL.jpg
Nitpick: It's not ASCII. It's simple 2D bitmaps. You can't play DF in a character console.
I wouldn't recommend it, because it's noticeably slower than the SDL or OpenGL renderers, but you can.
Re: Dwarf Fortress 0.42.01 released
#39Re: Dwarf Fortress 0.42.01 released
#40>Make a nice, tidy fort, everything is going great
>Out of booze and it’s winter
>”Oh well, the farm’s still working” >suddenly
>”Urist McFarmer has gone berserk!” >and, soon after
>”New migrants have arrived.”
>there are like 3 children with them
>they are on the entrance, where there’s a gigantic moat and a bridge
>Urist McFarmer is on the other side
>he pulls the lever to the bridge
>all of the children are on the bridge
>they fall down
>they are all still alive, they fell like 12 z-levels though
>the moat is almost completely red
>they’re crawling around, everything is broken oh god
>Urist McFarmer is finally put down by one of the miners
>children aren’t even starving or dehydrating, they’re just crawling there
>have to lock up the non-important people in a room so that they don’t diminish the food reserves
>the nobles are sad now, the miasma is getting to them
>dump the corpses in the moat, including urist mcfarmer
>the children are puking and still crawling, not even starving or dehydrating, just endless agony
>the migrants are still on the other side, they die too
>the only people left alive are a few miners and a farmer
>and the children
>they never die