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Dwarf Fortress 0.42.01 released

bay12games.com

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Re: Dwarf Fortress 0.42.01 released

#32
post #12
post #4

It is unfortunate that a game as famous as Dwarf Fortress only makes so little in money: http://www.bay12forums.com/smf/index.php?topic=152358.0

I seem to recall a profile of the game and it's creators that said it's mostly by choice. Found it: they were offered 300K just to license the name. He has refused a programming job at a major developer (he asked that I keep its name off the record) and turned down a $300,000 offer from another company to license the Dwarf Fortress name, fearing that the proposed sum wouldn’t sufficiently offset the long-term donatio…

A one-off 300K isn't a lot for two people to live on if it would cut off their donation stream completely, and if you've been doing this for 10 years it may not be easy to find a job.

Re: Dwarf Fortress 0.42.01 released

#33
post #20

I admire the forever project, and the dedication of the brothers. I've played the game way too much in the past, but I grew increasingly frustrated with the single threaded model combined with their disinterest in fixing it. Building an expansive fortress and number of dwarfs is a lot of fun (honestly, probably the most fun I've had with a game since Dungeon Keeper and Settlers way back) but then FPS starts dropping…

To be fair, from what I understand the code was written in such a way that a very large portion of it would have to be rewritten in order for DF to be multi threaded. It's a shame it wasn't designed with multi threading as an idea in the first place, but I don't think multi core was a big thing back then.

Re: Dwarf Fortress 0.42.01 released

#34
post #4

It is unfortunate that a game as famous as Dwarf Fortress only makes so little in money: http://www.bay12forums.com/smf/index.php?topic=152358.0

I'm pretty sure many people would gladly take a ~$5k per month job doing something they love with no boss.

Less would take a ~$2500 per month job (it’s two people).

Re: Dwarf Fortress 0.42.01 released

#35
post #14
post #2

This is why text-based games are king. One dot release and we're seeing a mountain of new features. I've always dreamed of getting together a big budget to make a text adventure (e.g. Zork) of incredible scope, both in depth and "interactibility" -- a complex object typologies system, bring in learning chat bots for NPCs, and a system where users can add new objects, rooms and descriptions while they play, a complete…

> One dot release and we're seeing a mountain of new features. A "dot release" (who really cares about numbering schemes?) that took ten months and included a number of incremental and ultimately minor features--yes, they sound very cool, but having played it last night they don't change the way the game plays all that much. I like games like this quite a lot, but this is the same cheetodusting that makes people take…

Can you explain what you mean? Cheeto dust is bright orange goop that sticks to your fingers. I don’t understand how it relates to “ultimately minor” new game features or “unserious Linux people”.

Re: Dwarf Fortress 0.42.01 released

#36
post #8

For anyone who is thinking about giving it a spin for the first time, do yourself a favor and don't get this .01 version. Either wait for a few patches or download the far more stable and mature 0.40.24 ( http://www.bay12games.com/dwarves/older_versions.html ) Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game…

The game looks pretty light on graphics... can't I try it out somewhere online from my browser?

edit: some quick googling led me to this: https://www.rollapp.com/app/dwarffortress

Looks like you can't save but at least I can get a quick idea of how it feels like

Re: Dwarf Fortress 0.42.01 released

#37
post #8

For anyone who is thinking about giving it a spin for the first time, do yourself a favor and don't get this .01 version. Either wait for a few patches or download the far more stable and mature 0.40.24 ( http://www.bay12games.com/dwarves/older_versions.html ) Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game…

The game looks pretty light on graphics... can't I try it out somewhere online from my browser? edit: some quick googling led me to this: https://www.rollapp.com/app/dwarffortress Looks like you can't save but at least I can get a quick idea of how it feels like

It's light on graphics, but not on processing power. There's an immense amount of calculation and simulation going on.

Re: Dwarf Fortress 0.42.01 released

#38
post #24
post #7

Earlier quoted context omitted.

Fun to note DF is a massive voxel simulation that displays a 2D slice as ascii. There's some neat third party visualizers that can hook into it's memory to show more. http://i.imgur.com/PTj1QpL.jpg

Nitpick: It's not ASCII. It's simple 2D bitmaps. You can't play DF in a character console.

You can, actually. I'm pretty sure the text output mode should still work.

I wouldn't recommend it, because it's noticeably slower than the SDL or OpenGL renderers, but you can.

Re: Dwarf Fortress 0.42.01 released

#40
>First time playing dorf

>Make a nice, tidy fort, everything is going great

>Out of booze and it’s winter

>”Oh well, the farm’s still working” >suddenly

>”Urist McFarmer has gone berserk!” >and, soon after

>”New migrants have arrived.”

>there are like 3 children with them

>they are on the entrance, where there’s a gigantic moat and a bridge

>Urist McFarmer is on the other side

>he pulls the lever to the bridge

>all of the children are on the bridge

>they fall down

>they are all still alive, they fell like 12 z-levels though

>the moat is almost completely red

>they’re crawling around, everything is broken oh god

>Urist McFarmer is finally put down by one of the miners

>children aren’t even starving or dehydrating, they’re just crawling there

>have to lock up the non-important people in a room so that they don’t diminish the food reserves

>the nobles are sad now, the miasma is getting to them

>dump the corpses in the moat, including urist mcfarmer

>the children are puking and still crawling, not even starving or dehydrating, just endless agony

>the migrants are still on the other side, they die too

>the only people left alive are a few miners and a farmer

>and the children

>they never die

via http://dfstories.com/

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