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GIMP 3.0 is on the way

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Re: GIMP 3.0 is on the way

#111
post #77

Earlier quoted context omitted.

I was about to leave this as a top-level comment, but it might be more appropriate as a response to your question. "They" are a handful of maintainers doing relatively thankless work. This is not a well-paid full-time job for them. Take Øyvind Kolås, the maintainer and lead developer of babl/GEGL, which is the technology underlying GIMP 3.0. He's barely being paid for this work. Nowadays he has a patreon, which also…

Would giving him more money improve the quality of his output? He also seems to not be in charge of the UI which is the major problem area. It's also worth noting that I could buy a subscription to Photoshop if we're talking about paying money to have software developed.

If you want to be a whiny customer then pay for commercial software and post your comments on their user forums, what are you doing here?

Re: GIMP 3.0 is on the way

#112
post #69

Earlier quoted context omitted.

https://developer.gimp.org/core/submit-patch/

If I see a helicopter that crashed down on a tree, I can say something is wrong even if I don't have license for flying.

If you had to elbow your way trough a big crowd to actually see the crash, positing "A crash!" on social media is not an useful service for anyone.

Re: GIMP 3.0 is on the way

#113

Earlier quoted context omitted.

Blender started ad in-house 3d modeling back in 1994, was open sourced in 2002, and continues with very active and sustainable development today. I used it most 2010-2012, and it has been incredible to see how much has happened since then. https://www.blender.org/about/history/

What's been added since then? I remember Blender back then. The days of watching squares slowly render over 2-7 minutes each for some cool project I made with lighting. Has much new been added to editing/functionality or just speed optimisations?

Being old grows ecosystem. Lits of progress in N64 decompilation, & behind that is https://github.com/Fast-64/fast64 for using blender in romhack development

Re: GIMP 3.0 is on the way

#114
post #99

> GIMP 3.0 supports palettes outside of the "Standard Red Green Blue" (sRGB) range, such as "Cyan Magenta Yellow Key" (CMYK) and (CIELAB). This expanded color support, especially for CMYK, is essential to those who work with print and desktop publishing. However, GIMP continues to use sRGB, grayscale, and indexed colors for storing color information internally for now. Conversion to other color spaces is done on outp…

This doesn’t make any sense to me. If I have 2 CMYK images open I should be able to colour pick and copy/paste between them and do any other sorts of manipulations with them without any colour space conversions taking place. The only colour space transformation that should happen when working with a CMYK image is when the image is displayed on screen. The CMYK data is interpreted with the attached colour profile (per…

Hi! That's actually what we were doing for GIMP 3.0. Originally, GIMP stored pixels in structs that just contained the pixel values (like GimpRGB's r, g, and b values).

Now all pixel data is stored in GeglColor objects, which contain the color model, space, and profile information in addition to pixel values. So you can just request, say, the 8bit CIE LAB or 16bit CMYK version of the pixel and retrieve it from the object.

I made a proof-of-concept CMYK mode for GIMP before this conversion was done - it would be even easier now. I hope to return to it and implement in GIMP proper in a near future release.

Re: GIMP 3.0 is on the way

#115

Does Gimp 3.0 still behave the same for GIF Animations and I use that feature extensively and the behavior for that needs to remain the same for cropping, scaling, and frame rates editing or I'll have remain on the older GIMP. So there needs to be someone testing Gimp 3.0 against the previous version to see of any behaviors are not the same and sometimes that can affect workflows greatly!

Hi! I don't think there's been any specific changes for GIF animations, outside of improvements (like fixing a bug where overwriting a GIF animation without the GUI would lose the animation status, or adding the ability to import non-square pixel resolutions).

But yes, please test and let us know - we'll be happy to look at it and fix as we can!

Re: GIMP 3.0 is on the way

#116
post #69

Earlier quoted context omitted.

https://developer.gimp.org/core/submit-patch/

If I see a helicopter that crashed down on a tree, I can say something is wrong even if I don't have license for flying.

Possibly true, but it doesn't mean you can talk about the competency of the pilot(s), either.

Re: GIMP 3.0 is on the way

#118

Earlier quoted context omitted.

Professionals have no problem purchasing their work tools, and no reason to use subpar tools. Edit: To the FOSS hackers who are down voting. You can buy state of the art professional image editing and design software for less than a hundred dollars. Deliver work to one client and you've paid for all your tools. Why would a professional waste their time with GIMP, when they can use all those hours working for clients…

It’s not the price, or even the fact that one has to pay. There are huge practical, security, and privacy reasons to never put closed-source software on your computer.

Sorry, not gonna buy into the paranoia that exists within every cult, including the FOSS cult. If your graphic design work has to be extremely secretive, then you'll do it on a machine without an internet connection. Do you think secretive companies like Apple or car manufacturers use GIMP for their graphical work? Of course not.

We're speaking about professionals now. If they need to, they will use devices without any personal data for their work.

And it's not like your average graphical designer can go through the trillions of lines of code in an open source environment to determine how secure it is. They're busy doing their job.

Re: GIMP 3.0 is on the way

#119
post #93

Earlier quoted context omitted.

With more money, he could leave his daily job and work full time on GIMP If you cannot / will not give money, you can also send patches: in most opensource projects, help is welcome

I get that this evangelism is useful, but it's also annoying. I'm also doing things with my life and I don't have the time to fix GIMP. My purpose in writing these comments is not to volunteer my time or money to the GIMP project, but to suggest they improve it by focusing on the many basic UI issues it has, which for some reason they haven't done in the last 20 years. Instead of laying the ground work for non-destru…

The challenge is that there's only so many volunteers contributing to GIMP, and lots of people with requests. The loudest/most frequent ones tend to be addressed first (as volunteers are able).

For instance, I worked on non-destructive editing because so many people said it was an essential missing feature that also needed to be there 20 years ago. Now that it's implemented, I've seen a lot of happy people who appreciate it and what it does for their workflow. At the same time, that means there are new requests for the next "essential missing feature". :)

Re: GIMP 3.0 is on the way

#120
post #9

Finally updated UI! I really hope it inspires more updates and brings in even more people, just like when Blender revamped their UX a few years back and saw an amazing boost in popularity.

Does this change include any UX improvements? The article only mentions updated visuals and theming. From the discussions I've read, it's the UX of GIMP that holds it back.

I'd say so. Non-destructive editing means you don't have to Ctrl-Z over and over again when you want to change a filter, which is a better user experience. Same with built-in text outline features, which makes that process much easier than in GIMP 2.10. Multi-selection instead of the chain tools is another nice UX improvement.

Not to say that there isn't more work to be done, but I think there's a lot of good work done by volunteers already.

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