Earlier quoted context omitted.
That means someone did at some point and broke something quite badly.
every coder on earth at one point in time: let's optimize this without actually testing anything
GTA 5 source code leaks online
111–120 of 271 posts
Re: GTA 5 source code leaks online
#112For anyone that is curious, according to 4chan (i.e. take it with a mountain of salt): > Apparently there are 3 leaks in circulation: > 3.3 gigs, src only > 17 gigs, src + partial assets > 1 TB, src + full assets I really wish more games shared the source, even if it's under a restrictive license. It's just interesting to get a peak under the hood. It makes me wish that copyright lasted less time and that submitting…
I’m reminded of the time when a Reddit user bought a random box of Blizzard things on eBay and ended up finding a StarCraft gold master source code CD. Many people suggested sharing the code, but Blizzard lawyers reached out. Blizzard eventually gave them a bunch of swag after they returned it. Would have been so interesting to see. https://mashable.com/article/starcraft-source-disc
Re: GTA 5 source code leaks online
#113It's quite scary when video game source code leaks. No doubt people will start finding RCEs to exploit.
Video games sit in this really weird place in software engineering where 'security' in the traditional sense doesn't necessarily apply.
Games are either single-player and don't really make any sense to exploit, or are multiplayer and have weird kernel-level DRM and anti-cheat, and on the server side, mainly host multiplayer matchmaking and servers.
Even if games have been exploited maliciously, users would have to go out of their way to find a malware-laden version on a shady BitTorrent website, and in that case the BitTorrent protocol is the real vector, not the video game itself.
Don't get me wrong, I'm not saying video game RCEs aren't security a problem—but they have fairly extensive positive implications that might not be usually considered.
Re: GTA 5 source code leaks online
#114[dead]
Re: GTA 5 source code leaks online
#115Re: GTA 5 source code leaks online
#116Re: GTA 5 source code leaks online
#117SHA256 hash for anyone got the file: 46ffb7f65944d4aaf97fd1eb8718be2dcd1ede71d38228bf126d25cf4f100e7b 3.31GB no_pass_gtav_source.zip 76f50dd98da88ec574b6c2800193f3579e588073fd05f18190313af2cfbb6bf3 4.33GB GTAVSP.7z (Pass: Mi76#b>9mRed)
Re: GTA 5 source code leaks online
#118I'm always wishing there were more AAA games I could play natively on aarch64 linux. Porting it might not be the easiest thing in the world, but a source leak opens the door for it.
Yesterday I discovered that perfect dark for the n64 has been decompiled and built for windows (I'd assume Linux would not be difficult given it's decompiled now). Anyway it looks utterly amazing. There's been a few other projects like this.
Re: GTA 5 source code leaks online
#119For anyone that is curious, according to 4chan (i.e. take it with a mountain of salt): > Apparently there are 3 leaks in circulation: > 3.3 gigs, src only > 17 gigs, src + partial assets > 1 TB, src + full assets I really wish more games shared the source, even if it's under a restrictive license. It's just interesting to get a peak under the hood. It makes me wish that copyright lasted less time and that submitting…
Re: GTA 5 source code leaks online
#120I assume rockstar didn't pay, so they leaked the source code. Not sure why anything would be delayed because of this.
Why would they pay? It's a 10-year-old game that's the second best selling game of all time. Rockstar made their money, and there isn't anything a competitor could use to gain an advantage. It's almost good because it's free press for GTA VI.