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GTA 5 source code leaks online

sportskeeda.com

41–50 of 271 posts

Re: GTA 5 source code leaks online

#43

SHA256 hash for anyone got the file: 46ffb7f65944d4aaf97fd1eb8718be2dcd1ede71d38228bf126d25cf4f100e7b 3.31GB no_pass_gtav_source.zip 76f50dd98da88ec574b6c2800193f3579e588073fd05f18190313af2cfbb6bf3 4.33GB GTAVSP.7z (Pass: Mi76#b>9mRed)

[deleted]

Re: GTA 5 source code leaks online

#44
post #33

ubisoft deserves to get the source code for all their old games leaked. One by one they have shut the servers down (quite understandable because of server costs) but offered no ways or means whatsoever to play them alienating the old fans really hard. Some of us have memories of playing the older games which we can never relive again. It should be illegal for a game company to shut an online only game down without of…

Such games are often not peer to peer, like the games of old. Releasing a server in a form that's somehow operable by a third party is not always easy.

which is why there should be a law in place to force game companies to add LAN even if it is completely hidden from day 1 which should not be usable if companies care about competitive edge but at EOL they should be forced to add a patch that activates this feature

Re: GTA 5 source code leaks online

#45
post #40
post #37

Earlier quoted context omitted.

Aren't they all anonymous, though? So they could just change their name for the next operation. Maybe all these groups are already the same people behind the scenes.

You're missing the incentives. They /could/ change their name each operation, but then, as you note, the target would have reduced motivation to actually pay. By keeping their name, and keeping their word, customers are more likely to pay in the future, because there's a history of good faith transactions. And, of course, a group that is relying on their reputation like this must police their trademark and prevent ot…

"Good faith" is a difficult to grasp concept when concerning people who are holding your data for ransom

Re: GTA 5 source code leaks online

#48
post #29

Earlier quoted context omitted.

1) Entity gets hacked 2) Hackers exfiltrate data from the target (this could be source code, database dumps, employee records, emails, or any combination of the above - basically anything that could be seen that has value to the company staying private. 3) Depending on the model used, the hackers either privately or publicly informs entity they have their data and unless a payment of X if made the data will get leake…

I don't understand how anyone would ever pay. There is nothing guaranteeing you the hackers actually destroy their copy of the data on payment, so they could just come back and ask you for another payment every few months. Or are we really supposed to believe these criminals would follow some sort of made up honor code?

You are completely right, they are criminals there is nothing stopping them from just dumping the data anyway (or launching another attack later down the road).

However the hackers also want to get paid, as soon as they go back on their word no one else will ever pay them.

But there is another "maybe" to consider (OP did ask for a brief explanation so I didn't go into all possibilities), did they encrypt the data? If they did and entity no longer has access to it they then have two options 1) restore the data from backup (if they had them and can restore service in a reasonable amount of time) / write off any data loss 2) pay up for the keys.

Re: GTA 5 source code leaks online

#50

ubisoft deserves to get the source code for all their old games leaked. One by one they have shut the servers down (quite understandable because of server costs) but offered no ways or means whatsoever to play them alienating the old fans really hard. Some of us have memories of playing the older games which we can never relive again. It should be illegal for a game company to shut an online only game down without of…

Surely server costs for something that's no longer being used much can't be very high? Running an idle ETLegacy server on my desktop uses a whopping 100 MB RAM and 0.02 CPU cores on my 6th gen i5 with the powersave governor on and all cores at 800 MHz. The more obvious motivation is just that they want you to buy their new thing and not have the old one anymore.

If the matchmaking server isn't getting requests, you can put it on a potato VM for $5/month or whatever. Likewise at least old games could run with 64 players on much weaker CPUs than we have today. Surely a small VM could keep a handful of 16 player servers around.

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