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Apple introduces macOS Mojave

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Re: Apple introduces macOS Mojave

#111
post #9

Earlier quoted context omitted.

I can't help shuddering everytime Craig presents (is forced to present? is paid to present?) the... omg... wait for it... the new set of animojis, on stage.

Yeah it's very cringe to watch. A grown man being exited about personal emois on a phone. Really?

Yet teens are a very popular demographic for buying iPhones, so if they like it, so what?

Re: Apple introduces macOS Mojave

#112
post #97

Earlier quoted context omitted.

It's amazing that so many bright minds are wasting time on *oji.

Always interesting to see the divergence between HN and what the average user cares about. For most people emojis (and animojis) have opened a whole new way to communicate with each other. I can't think of another linguistic feature in history which saw such widespread use within a decade and I feel like emojis don't get enough credit for that.

How is an emoji a whole new way to communicate?

EDIT: I meant this as a genuine question, not as a "how could you possibly think this" response.

Re: Apple introduces macOS Mojave

#113
post #33

Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…

What's the consensus on Metal? How does it compare to OpenGL?

Re: Apple introduces macOS Mojave

#114
post #10

Earlier quoted context omitted.

They are doing absolutely nothing to bring back gaming to Mac. Major developers (like Blizzard) who have been loyal to that user base for decades are giving up and it feels like Apple isn't even trying to figure out a solution.

You mean other than continually improving Metal and working with Unity to get the latest Metal stuff supported properly?

Yes, I mean other than that they are doing nothing. Vulkan and OpenGL are shunned by Apple and developers won't even port over games that should run on macos (i.e. any game using the unreal engine -- pubg for example).

Re: Apple introduces macOS Mojave

#115

Earlier quoted context omitted.

There is so much more they could do to make it be a real developers system. They could make the system modern. Right now there is more desktop innovation in KDE for gods sake.

So KDE Plasma 5.12 LTS, is the most innovative desktop? Reviewing their video on it did not blow me away at all.

Use it. It's really nice on a high resolution desktop :)

Re: Apple introduces macOS Mojave

#116
IMO, the most interesting thing happening with Apple right now is the surprising (to me) amount of effort being put into their News and Stock apps (which are being ported to macOS). The only reason I can come up with for them to be pursuing this with so much effort is that they saw what happened as a result of Facebook dominating news and decided to put their best foot forward in the hopes of bringing some semblance of order.

Re: Apple introduces macOS Mojave

#117

Earlier quoted context omitted.

I deeply suspect that the lack of features is because the releases this year internally centered around responding to the negative buzz associated with iOS 11 problems. I remember when emojis were showcased at WWDC 2016, a fairly low-feature release. Whenever that happens the true feature is unannounced: it's simply stability.

"Whenever that happens the true feature is unannounced: it's simply stability." Can't remember which version it was now, but I remember when Apple heavily marketed a Mac OS X version dedicated almost exclusively to bug fixes and performance enhancements. It was very well received. I'm sure the same would happen if they announced they were dedicating an iOS version to bug fixes and performance enhancements. EDIT: I th…

10.6 Snow Leopard.

Re: Apple introduces macOS Mojave

#118
post #104
post #33

Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…

I'm curious about this – does it really matter? How important is it that the Operating System has OpenGL? Can't individual apps just static link to (and ship) their own versions of OpenGL?

OpenGL is just an API, the underlying features are provided by the graphic driver. You can't ship with your own OpenGL, that would mean shipping with your own amd/nvidia/intel driver (and the associated kernel module, etc).

A reasonable alternative would be to implement OpenGL on top of Metal for compatibility but this is a lot of work.

Re: Apple introduces macOS Mojave

#119
post #19

The News, Stocks, Voice Memos and Home apps were brought to Mac using iOS frameworks that have been adapted to macOS. Starting in late 2019, these additional frameworks will make it easier for developers to bring their iOS apps to macOS — providing new opportunities for developers and creating more apps for Mac users to enjoy. Looks like UIKit is the future, despite protestations to the contrary.

Hope significant are the differences between cocoa and uikit? I don't have any experience besides some light source browsing and it seemed the big difference is the NS to UI prefix change. Anyone care to summarize for the unenlightened?

Cocoa bindings in UIKit would be nice to see.
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