But then in-app purchases happened and we got to see first hand what happens with developers have seamless integration into a payments infrastructure combined with the ability to push updates constantly and easily. This really should've been no surprise because the addiction-loop of Farmville and the like were already established. Even so, I was surprised.
"Gaming" is now about "micro" (they're not that micro) transactions and a highly-A/B-tested loop optimized to get users to log on every day, do some menial task, get th eillusion of a reward and to want tomsething that is in the distance and only a few dollars away.
I can't necessarily blame game developers for this. We as users are really to blame ultimately. But it means that games that are actually games where you just buy the game and play the game without spending additional money are a rarity.
And that is sad.