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I hate what video games have become

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Re: I hate what video games have become

#71

There are still a ton of solid games that aren't constantly asking for money. TLOU, Elden Ring, RDR2 to name three huge ones. I'm 50/50 on Ubisoft because their games are still great standalone, but do offer IAP that I just ignore. I'm OK with those offering freemium and such so long as it doesn't kill off the old model. I don't think it will.

I agree re: Ubisoft. I played through Far Cry 6 and never felt like I was missing out by avoiding the micro transactions.

Re: I hate what video games have become

#73
> Like you are watching Avengers End game in Netflix and they ask you if you wanna pay 5 dollars more to watch Captain America use his well known outfit instead of regular clothes?

Jesus Christ don't give those fucks any ideas

Re: I hate what video games have become

#76
post #53

It's a great business model for multiplayer games. They live and die on the basis of network effects, and gating access behind a $25-60 upfront payment means most games die from gradual attrition - which is just sad to watch happen when it's an enjoyable but niche game. Subscriptions are dead, with even Blizzard struggling to make it work, and most DLC models just don't work for multiplayer. Looking at my Steam libra…

To expand, DLC models for multiplayer either split the community (only people who purchased the DLC can join this lobby) or they inevitably make the game pay-to-win. If I'm going to get shot by a $20 sniper rifle, I'd rather it have the same stats as the one I have access to. I will say it sucks when the cosmetic item you want is only available via lootbox, but at least for Counter-Strike Global Offensive (another Va…

The most famous one, fortnite, splits users by being able to express themselves or not.

If you pay, you're a member of the community, if not, you're not

Re: I hate what video games have become

#77
post #2

Talk about entitled. Freemium exists because of piracy. Why blame the video game industry for something caused by criminals. Developers need to eat too.

Let me correct you: Freemium exists because a bunch of nihilistic dipshits decided that it was OK to charge users not to endure a completely fabricated delay just because they knew they would pay to progress in the game. Also that people realized that things nonessential to game progression such as emotes and outfits were valuable to users in multiplayer games.

Piracy has existed as long as games have and continues to this day, and yet FOR SOME REASON, gaming (not the casino kind) is the most profitable entertainment industry in the world at this time.

Want to know the truth? Only poor people pirate (just like any criminal, you usually have to be poor to be motivated to be a bad actor), so the vast majority are not actually lost sales. As soon as game lovers get some cash, they throw down to get the games they want.

Re: I hate what video games have become

#78

Yeah, I just avoid sucky games that do shit like that. You should too. Those "video games have become" apparently the ones you chose to play and not the ones you didn't choose to play...

Right, I've been playing Kirby and the Forgotten Land for the past hour. No microtransactions to speak of.

I have 424 Steam games and not a single one is a freemium game, funny how that works

Re: I hate what video games have become

#79

There are still a ton of solid games that aren't constantly asking for money. TLOU, Elden Ring, RDR2 to name three huge ones. I'm 50/50 on Ubisoft because their games are still great standalone, but do offer IAP that I just ignore. I'm OK with those offering freemium and such so long as it doesn't kill off the old model. I don't think it will.

I'm not 50/50 on ubisoft, they sell level boosts and stat upgrades in a singleplayer games (assassins creed) it's hilarious

I've played every Far Cry and AC game. Never did I buy an upgrade or boost, or feel that one was needed to be honest.

Re: I hate what video games have become

#80
I don't engage with purchasable wearables (or super hero movies) but I do like the Captain America example buried in this post. A more practical offering like the choice to pay a tiny fee to unlock a few supplementary scenes about a character's back story while streaming something seems like an inevitability - unless I'm missing something and it's already been done?
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