Doesn’t seem like an official release, but really cool either way. Time to dig in and see what I got wrong in my 2015 reverse engineering[1] of the data format! [1] https://phoboslab.org/log/2015/04/reverse-engineering-wipeou...
That post introduced me to both WebGL and reverse engineering back in the day. I remember reading it years ago and asking myself "seriously, is it that easy to do 3D in a browser???". The web as an app platform is not without its issues, sure, but for quick prototyping being able to just write some JS and have instant access to plenty of APIs is awesome. Last year I decided to finally break out of the browser and get…
And from a developer perspective, it's not all that constraining enough to be interesting. It's just low-res and slow. The architectural simplicity works against it. There's not all that much to do by cleverly arranging tiles and sprites or banging hardware registers like on the earlier 2D consoles. And nobody is really going to be impressed by any 3d lighting or animation wizardry that's still going to fall short of what even the N64 can do. The PS1 dominated its market at the time, but that market just moved on to the newer generations rather than capturing much nostalgia.