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Wipeout (PSX and Windows Source)

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51–60 of 137 posts

Re: Wipeout (PSX and Windows Source)

#51
post #12

Me as a kid discovering Wipeout soundtrack was truly mind-bending: Photek, Future Sound of London, Prodigy, Chemical Brothers, Daft Punk, Orbital and so many other gems in one go. It was overwhelmingly cool!

the in-house soundtrack from _Cold Storage_ is amazing as well. I love to listen to it to this day

Re: Wipeout (PSX and Windows Source)

#52
post #39

Earlier quoted context omitted.

What's the non-misunderstood interpretation, because I also don't get it? If it's about Studio Liverpool, that's also wrong since Studio Liverpool was just a rename of the original developer Psygnosis after it got integrated deeper into Sony.

The original parent claimed that Designers Republic only collaborated on the design of Wipeout 3 (also known as Wip3out). The user replying countered this with proof that they collaborated on Wipeout 3.

All those links are to the first game, not Wipeout 3.

Re: Wipeout (PSX and Windows Source)

#53

Earlier quoted context omitted.

Same with discovering that the in-game advertising for RedBull was actually for a real beverage

Where in game advertising felt real and sensible. Yet was low key Then advertisers went bat shit insane

Or, perhaps it was the sweet spot. A few years earlier a 7up advert was the game¹, although to be fair it isn't that bad for a 90s platformer.

¹ https://en.m.wikipedia.org/wiki/Cool_Spot

Re: Wipeout (PSX and Windows Source)

#54

Earlier quoted context omitted.

The original parent claimed that Designers Republic only collaborated on the design of Wipeout 3 (also known as Wip3out). The user replying countered this with proof that they collaborated on Wipeout 3.

All those links are to the first game, not Wipeout 3.

If the confusion stems from me writing 'Wip3out' I'm sorry about that, just a habit of mine. I've always written out any WipEout title as Wip3out (the capital 'E' looked like a horizontally flipped `3` in the original DR design). I was referring to the source leak related title, the original WipEout (1) of course (see cover art links).

Re: Wipeout (PSX and Windows Source)

#55
It's interesting. I downloaded, then renamed the Windows files from CPP to C so that I could easily compare the PSX to Win98 source version. You are struck at how small the project is compared to modern games. When you compare the source it becomes both a view into mid nineties game programming and how the game was ported from the Playstation to the PC. They really used a kind of emulation layer to ease the port to PC. There is a LibGTE.h which should be an abstraction of the 'Geometry Transform Engine' of the PSX hardware. I'm just getting into the code but it's small enough to grok and fun to look at.

Re: Wipeout (PSX and Windows Source)

#56
post #55

It's interesting. I downloaded, then renamed the Windows files from CPP to C so that I could easily compare the PSX to Win98 source version. You are struck at how small the project is compared to modern games. When you compare the source it becomes both a view into mid nineties game programming and how the game was ported from the Playstation to the PC. They really used a kind of emulation layer to ease the port to P…

Yes, and there it is. Libgte.c a PC implementation of the PSX libgte library. Some of these functions are quite laborious without the hardware support. See NormalColorDpq3()

Re: Wipeout (PSX and Windows Source)

#57
post #55

It's interesting. I downloaded, then renamed the Windows files from CPP to C so that I could easily compare the PSX to Win98 source version. You are struck at how small the project is compared to modern games. When you compare the source it becomes both a view into mid nineties game programming and how the game was ported from the Playstation to the PC. They really used a kind of emulation layer to ease the port to P…

The ApplyMatrix and DLSRotTransPers functions are implemented with inline x86 assembly. Must have been on the hot path. There is also some inline assembly around decimating textures to adjust their size on load.

Re: Wipeout (PSX and Windows Source)

#58
I seem to remember a multiplayer racing game like this from about 1990(?) for PC/DOS.

What sticks in my brain was the fact that mines, caltrops, etc. would persist throughout the game unless somebody actually hit them. This meant that jumping out to first immediately wasn't always a good strategy as somebody behind you could drop a bunch of stuff in a pattern at a corner and a lap later the person in first would be the person to hit all the stuff.

The rocket-powered explosive skateboard was also amusing as if a couple people dropped them all at the same time you could effectively close down all but a small width of the track when they came flying around.

I wish I could remember what it was.

Re: Wipeout (PSX and Windows Source)

#59
post #12

Me as a kid discovering Wipeout soundtrack was truly mind-bending: Photek, Future Sound of London, Prodigy, Chemical Brothers, Daft Punk, Orbital and so many other gems in one go. It was overwhelmingly cool!

Thanks for that, never occurred to me to look for game soundtracks on Spotify until now, https://open.spotify.com/playlist/3E6gcAU0fyq74s3oUomwfo?si=...

I have Hotline Miami's soundtrack favourited for a specific stretch of highway.

Re: Wipeout (PSX and Windows Source)

#60
post #53

Earlier quoted context omitted.

Where in game advertising felt real and sensible. Yet was low key Then advertisers went bat shit insane

Or, perhaps it was the sweet spot. A few years earlier a 7up advert was the game¹, although to be fair it isn't that bad for a 90s platformer. ¹ https://en.m.wikipedia.org/wiki/Cool_Spot

Cereal mascots also starred in one (starts with a surprise sound effect if you launch the emulator, keep volume low): https://archive.org/details/KELLOGG_201902
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