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Wipeout (PSX and Windows Source)

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101–110 of 137 posts

Re: Wipeout (PSX and Windows Source)

#101

Doesn’t seem like an official release, but really cool either way. Time to dig in and see what I got wrong in my 2015 reverse engineering[1] of the data format! [1] https://phoboslab.org/log/2015/04/reverse-engineering-wipeou...

That post introduced me to both WebGL and reverse engineering back in the day. I remember reading it years ago and asking myself "seriously, is it that easy to do 3D in a browser???". The web as an app platform is not without its issues, sure, but for quick prototyping being able to just write some JS and have instant access to plenty of APIs is awesome. Last year I decided to finally break out of the browser and get…

I've noticed that too, the PS1 just doesn't seem to inspire the same passion that other popular consoles do. I think it's because most of the top games on it were part of franchises that flowed on to the PS2 and Xbox. Other than Final Fantasy 7-9 and Castlevania SOTN, there's not really that much to do on the PS1 that you can't do better with a sequel on a later console, and even FF7 had a PC release back in its day and now other remakes. And the internet was becoming common by then, so the PS1 never had the "my uncle works at Nintendo" air of mystery.

And from a developer perspective, it's not all that constraining enough to be interesting. It's just low-res and slow. The architectural simplicity works against it. There's not all that much to do by cleverly arranging tiles and sprites or banging hardware registers like on the earlier 2D consoles. And nobody is really going to be impressed by any 3d lighting or animation wizardry that's still going to fall short of what even the N64 can do. The PS1 dominated its market at the time, but that market just moved on to the newer generations rather than capturing much nostalgia.

Re: Wipeout (PSX and Windows Source)

#102
post #95
post #58

I seem to remember a multiplayer racing game like this from about 1990(?) for PC/DOS. What sticks in my brain was the fact that mines, caltrops, etc. would persist throughout the game unless somebody actually hit them. This meant that jumping out to first immediately wasn't always a good strategy as somebody behind you could drop a bunch of stuff in a pattern at a corner and a lap later the person in first would be t…

Hi-Octane? - https://en.wikipedia.org/wiki/Hi-Octane edit: somebody else got there while I was searching! And we can't both be wrong

Maybe, but the timeframe seems off. I know I played this game somewhere from 1989-1992. Hi-Octane wasn't until 1995.

Edit: I got the timeframe right but the multi-player wrong. Apparently the game I was thinking of was "Deathtrack" but I merged that with the later games that were multi-player.

Re: Wipeout (PSX and Windows Source)

#103
post #51
post #12

Me as a kid discovering Wipeout soundtrack was truly mind-bending: Photek, Future Sound of London, Prodigy, Chemical Brothers, Daft Punk, Orbital and so many other gems in one go. It was overwhelmingly cool!

the in-house soundtrack from _Cold Storage_ is amazing as well. I love to listen to it to this day

Yes, his music is terrific. Great to put on your headphones and immerse yourself in the layers of sounds. Think my favourite track was called Messij or something.

Re: Wipeout (PSX and Windows Source)

#104

Doesn’t seem like an official release, but really cool either way. Time to dig in and see what I got wrong in my 2015 reverse engineering[1] of the data format! [1] https://phoboslab.org/log/2015/04/reverse-engineering-wipeou...

That post introduced me to both WebGL and reverse engineering back in the day. I remember reading it years ago and asking myself "seriously, is it that easy to do 3D in a browser???". The web as an app platform is not without its issues, sure, but for quick prototyping being able to just write some JS and have instant access to plenty of APIs is awesome. Last year I decided to finally break out of the browser and get…

Because once you go 3D, you might as well just go modern 3D.

It's why, amusingly, the PS1 game that is probably the most highly regarded today is a 2D game (Symphony of the Night).

3D games just age like milk and people have no interest in old ones.

Re: Wipeout (PSX and Windows Source)

#105
post #74
post #12

Me as a kid discovering Wipeout soundtrack was truly mind-bending: Photek, Future Sound of London, Prodigy, Chemical Brothers, Daft Punk, Orbital and so many other gems in one go. It was overwhelmingly cool!

I believe the Wipeout soundtrack was a introduction to 'real' electronic music to a lot of kids/teens at the time, including me. The instrumental version of Firestarter is forever embedded in my memories ;-)

Very few games have made my heart pound like wipEout did, as the camera panned down and towards the racetrack as that song started. Occasionally I actually played well enough to do the music proud ;-)

Re: Wipeout (PSX and Windows Source)

#106
post #12

Me as a kid discovering Wipeout soundtrack was truly mind-bending: Photek, Future Sound of London, Prodigy, Chemical Brothers, Daft Punk, Orbital and so many other gems in one go. It was overwhelmingly cool!

I loved how accurate FSOL's music videos were. They had iPhones, iPads, iWatches, google maps, windows surfaces, everything down to a modern day T. The following was uploaded 2007, but I wonder if it was shot or made even earlier: https://www.youtube.com/watch?v=L_ZB6jgJMS8

Do you know any more about that video? I feel pretty certain FSOL didn't make it, it looks nothing like any of their others that I'm familiar with and the track wasn't released as a single (it was written for the game).

Re: Wipeout (PSX and Windows Source)

#107
post #82
post #12

Me as a kid discovering Wipeout soundtrack was truly mind-bending: Photek, Future Sound of London, Prodigy, Chemical Brothers, Daft Punk, Orbital and so many other gems in one go. It was overwhelmingly cool!

IIRC that was WipeOut XL/2097 and 3 that had proper name-brand electronic music on it. The original one was all a guy called Cold Storage. Still excellent.

They must have been thinking of that yes, but the EU version of the first game did have a few other artists on: https://en.wikipedia.org/wiki/Wipeout_(video_game)#Music

Re: Wipeout (PSX and Windows Source)

#108

Earlier quoted context omitted.

That post introduced me to both WebGL and reverse engineering back in the day. I remember reading it years ago and asking myself "seriously, is it that easy to do 3D in a browser???". The web as an app platform is not without its issues, sure, but for quick prototyping being able to just write some JS and have instant access to plenty of APIs is awesome. Last year I decided to finally break out of the browser and get…

I've noticed that too, the PS1 just doesn't seem to inspire the same passion that other popular consoles do. I think it's because most of the top games on it were part of franchises that flowed on to the PS2 and Xbox. Other than Final Fantasy 7-9 and Castlevania SOTN, there's not really that much to do on the PS1 that you can't do better with a sequel on a later console, and even FF7 had a PC release back in its day…

[deleted]

Re: Wipeout (PSX and Windows Source)

#109

Earlier quoted context omitted.

That post introduced me to both WebGL and reverse engineering back in the day. I remember reading it years ago and asking myself "seriously, is it that easy to do 3D in a browser???". The web as an app platform is not without its issues, sure, but for quick prototyping being able to just write some JS and have instant access to plenty of APIs is awesome. Last year I decided to finally break out of the browser and get…

Because once you go 3D, you might as well just go modern 3D. It's why, amusingly, the PS1 game that is probably the most highly regarded today is a 2D game (Symphony of the Night). 3D games just age like milk and people have no interest in old ones.

This is definitely it and impacts even later games. I've been playing through the Yakuze series and been loving it. Once I got to the oldest non-remastered game, Yakuza 3, I just couldn't get myself to play it. That game came out on PS3 in 2009. Yet graphics and controls made this a pain.

Re: Wipeout (PSX and Windows Source)

#110
post #75
post #12

Me as a kid discovering Wipeout soundtrack was truly mind-bending: Photek, Future Sound of London, Prodigy, Chemical Brothers, Daft Punk, Orbital and so many other gems in one go. It was overwhelmingly cool!

I blame this soundtrack for piquing a curiosity in me for electronic music that I never really lost. Listening to Xpander (Edit) by Sasha for the first time as a 9 year old on the Wip3out soundtrack was an interesting experience!

Same here! I'd put the game disc into a CD player and listen to it quite often.
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