Fluxus – 3D game engine for livecoding worlds into existence
11–20 of 21 posts
Re: Fluxus – 3D game engine for livecoding worlds into existence
#12It would be interesting to have something write 3D code for rendering worlds. Like DallE for 3D meshes and textures.
Re: Fluxus – 3D game engine for livecoding worlds into existence
#13It would be interesting to have something write 3D code for rendering worlds. Like DallE for 3D meshes and textures.
Re: Fluxus – 3D game engine for livecoding worlds into existence
#14that'll be a hot-cuppa-nope fer me.
Re: Fluxus – 3D game engine for livecoding worlds into existence
#15Did scons change between python2 and python3? That looks like it might be part of the issue people are running into.
Re: Fluxus – 3D game engine for livecoding worlds into existence
#16Fluxus was one of the origins of performance art as a thing in itself.
Fluxus was about world building in the real world rather than virtually.
Re: Fluxus – 3D game engine for livecoding worlds into existence
#17Re: Fluxus – 3D game engine for livecoding worlds into existence
#18Re: Fluxus – 3D game engine for livecoding worlds into existence
#19Not sure if anything changed (by the looks of it no), but I couldn’t get this to work when I last tried it a few years ago.
At least 10 years ago the main hook was DJing while coding procedural animations.
After you finally manage to climb the mountain of building Fluxus, you'll find yourself confronted with your ability to do that :)
Re: Fluxus – 3D game engine for livecoding worlds into existence
#20Not sure if anything changed (by the looks of it no), but I couldn’t get this to work when I last tried it a few years ago.
It's the coolest project you'll never get to run. At least 10 years ago the main hook was DJing while coding procedural animations. After you finally manage to climb the mountain of building Fluxus, you'll find yourself confronted with your ability to do that :)