Fluxus – 3D game engine for livecoding worlds into existence
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Re: Fluxus – 3D game engine for livecoding worlds into existence
#2Re: Fluxus – 3D game engine for livecoding worlds into existence
#3Not sure if anything changed (by the looks of it no), but I couldn’t get this to work when I last tried it a few years ago.
Re: Fluxus – 3D game engine for livecoding worlds into existence
#4Re: Fluxus – 3D game engine for livecoding worlds into existence
#5Re: Fluxus – 3D game engine for livecoding worlds into existence
#6Re: Fluxus – 3D game engine for livecoding worlds into existence
#7We did this project with it: https://www.youtube.com/watch?v=N52hNTfbXN8 It's a 3d pointcloud visualisation, which when detects that you have jumped freezes the pointcloud and rotates it around.
I learned how to use it from one of the developers in a workshop. I'm not sure if this is the one, but looks similar enough: https://www.youtube.com/watch?v=aTt8r3LhCFM&t=1s
Re: Fluxus – 3D game engine for livecoding worlds into existence
#8Same here no luck getting it to run on Win or Linux. It looks really cool.
Re: Fluxus – 3D game engine for livecoding worlds into existence
#9Re: Fluxus – 3D game engine for livecoding worlds into existence
#10I have used Fluxus years ago. Even then it was complicated to compile if I recall correctly. We did this project with it: https://www.youtube.com/watch?v=N52hNTfbXN8 It's a 3d pointcloud visualisation, which when detects that you have jumped freezes the pointcloud and rotates it around. I learned how to use it from one of the developers in a workshop. I'm not sure if this is the one, but looks similar enough: https:/…