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Fluxus – 3D game engine for livecoding worlds into existence

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Re: Fluxus – 3D game engine for livecoding worlds into existence

#7
I have used Fluxus years ago. Even then it was complicated to compile if I recall correctly.

We did this project with it: https://www.youtube.com/watch?v=N52hNTfbXN8 It's a 3d pointcloud visualisation, which when detects that you have jumped freezes the pointcloud and rotates it around.

I learned how to use it from one of the developers in a workshop. I'm not sure if this is the one, but looks similar enough: https://www.youtube.com/watch?v=aTt8r3LhCFM&t=1s

Re: Fluxus – 3D game engine for livecoding worlds into existence

#10
post #7

I have used Fluxus years ago. Even then it was complicated to compile if I recall correctly. We did this project with it: https://www.youtube.com/watch?v=N52hNTfbXN8 It's a 3d pointcloud visualisation, which when detects that you have jumped freezes the pointcloud and rotates it around. I learned how to use it from one of the developers in a workshop. I'm not sure if this is the one, but looks similar enough: https:/…

I remember using it in 2006!
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