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Fluxus – 3D game engine for livecoding worlds into existence

pawfal.org

11–20 of 21 posts

Re: Fluxus – 3D game engine for livecoding worlds into existence

#12

It would be interesting to have something write 3D code for rendering worlds. Like DallE for 3D meshes and textures.

There's https://github.com/mxgmn/WaveFunctionCollapse which works pretty well. (See eg https://www.youtube.com/watch?v=mgWftkTq1XU).

Re: Fluxus – 3D game engine for livecoding worlds into existence

#13

It would be interesting to have something write 3D code for rendering worlds. Like DallE for 3D meshes and textures.

Well there is the relatively simple yet extensible declarative syntax of A-Frame [1] which could even be simplified more for use by DallE.

[1] https://aframe.io

Re: Fluxus – 3D game engine for livecoding worlds into existence

#15
post #6

Did scons change between python2 and python3? That looks like it might be part of the issue people are running into.

I migrated a scons based build system from 2 to 3 and none of the functions changed meaningfully as far as I could tell.

Re: Fluxus – 3D game engine for livecoding worlds into existence

#19
post #2

Not sure if anything changed (by the looks of it no), but I couldn’t get this to work when I last tried it a few years ago.

It's the coolest project you'll never get to run.

At least 10 years ago the main hook was DJing while coding procedural animations.

After you finally manage to climb the mountain of building Fluxus, you'll find yourself confronted with your ability to do that :)

Re: Fluxus – 3D game engine for livecoding worlds into existence

#20
post #2

Not sure if anything changed (by the looks of it no), but I couldn’t get this to work when I last tried it a few years ago.

It's the coolest project you'll never get to run. At least 10 years ago the main hook was DJing while coding procedural animations. After you finally manage to climb the mountain of building Fluxus, you'll find yourself confronted with your ability to do that :)

Why not dockerize it?
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