I get a "A mutation operation was attempted on a database that did not allow mutations." when I try to start any match.
QuakeJS – A Quake Port to JavaScript with Emscripten
11–20 of 165 posts
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#12Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#13The fact that this can now be run in a browser on a laptop rather than a high end gaming rig is indeed amazing.
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#14Oh. My. God. This is amazing.
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#15Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#16Disappointed to find out this is not Quake 1
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#17I get a "A mutation operation was attempted on a database that did not allow mutations." when I try to start any match.
If you are using Firefox, I think this is the related issue (IndexedDB not working in private mode): https://bugzilla.mozilla.org/show_bug.cgi?id=781982
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#18Controls don't work on FF74 / Webrender / Wayland. The browser reports the mouse as captured, but mouse movement and movement keys have no effect. Click to shoot does work though. (Chrome works fine)
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#19The fact that this can now be run in a browser on a laptop rather than a high end gaming rig is indeed amazing.
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#20The fact that this can now be run in a browser on a laptop rather than a high end gaming rig is indeed amazing.
It was already possible in 2011, but alas politics. https://www.youtube.com/watch?v=UQiUP2Hd60Y https://adobe-flash.github.io/crossbridge/