QuakeJS – A Quake Port to JavaScript with Emscripten
1–10 of 165 posts
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#2Oh. My. God.
This is amazing.
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#3I get a "A mutation operation was attempted on a database that did not allow mutations." when I try to start any match.
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#4Another interesting implementation of Quake in the browser is this: https://openarena.live/
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#5Disappointed to find out this is not Quake 1
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#6The fact that this can now be run in a browser on a laptop rather than a high end gaming rig is indeed amazing.
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#7Now go win some $$ on
nanoquakejs.com
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#8This is how news site will look like in 5 years (tech wise not appearance wise). Good luck running adblock on it.
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#9The fact that this can now be run in a browser on a laptop rather than a high end gaming rig is indeed amazing.
It was already possible in 2011, but alas politics.
Re: QuakeJS – A Quake Port to JavaScript with Emscripten
#10Controls don't work on FF74 / Webrender / Wayland.
The browser reports the mouse as captured, but mouse movement and movement keys have no effect. Click to shoot does work though.
(Chrome works fine)