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The Battle for Wesnoth needs help

wesnoth.org

131–140 of 155 posts

Re: The Battle for Wesnoth needs help

#131

They should do a kickstarter and then they can use the money to have more time to develop the game or to hire people as good as they are looking for.

I wonder how much would it cost to get sort out all the issues? From the look of it, I am wondering whether the architectural and management debt would make the cost unreasonably high.

Re: The Battle for Wesnoth needs help

#132

Earlier quoted context omitted.

I'm a big fan of use-reuse whether it's code, audio, visual or whatever, but it's a bit rude in my opinion to call artists who don't want other people modifying their art "huffy." I would like for everyone to feel comfortable putting their creative output in the commons but I respect people who aren't comfortable in that way and abide by their wishes.

I think it's undue ego. If a developer gives you code but imposes conditions that the code must not be modified because this damages their artistic integrity, (and I have seen people make this claim), most people would consider that ridiculous, because code is functional and usable. In the context of a videogame, artwork is no less functional and usable. Your ego is not more important than the people who are using yo…

That's, in the end, their prerogative. They can choose to give, but under a no-derivative licence, if they so wish.

Re: The Battle for Wesnoth needs help

#133

I am trying to download the latest release (1.12.4a) but I am caught in a never ending loop http://sourceforge.net/projects/wesnoth/files/ . Edit: okay, sourceforge is broken for me for any download, no matter the browser. Let's consider that my sourceforge rant of the week.

Was trying to diagnose this for KeePass last night... Between this and the adware scandal, it's like someone slammed the door on an era. What's the download service everyone's going to move to that won't have these problems? http://www.theregister.co.uk/2015/06/03/sourceforge_to_offer...

Most new free software projects I've seen just use GitHub's "releases" feature - you can associate an arbitrary set of binary files with a Git tag, and GH will host them for you, with a nice inline link to the commit that they were created from.

Re: The Battle for Wesnoth needs help

#134

Earlier quoted context omitted.

emscripten would like to have a word with you. Also, Javascript is one of the most heavily optimized dynamic languages in existence, and has orders of magnitude more code and programmers using/written in it, than java, scala, ruby, lua, etc. Rewriting any game in javascript is imho a great idea. (I am a C/C++ game developer with ~25 years of experience.)

> Rewriting any game in javascript is imho a great idea. How do you deal with the fact that the only native numeric type is a 64bit float? Space Engineers currently uses floats as the basis for their world coordinate system. Things get really bumpy when you get far away from [0,0,0].

32/64 bit float is the native float type on the cpu you are running on.. hence you can't really claim "native" support for larger types.. if you mean native in terms of being able to write a+b for a numeric type, then that eliminates all languages that don't have operator overloading..

Re: The Battle for Wesnoth needs help

#135

Earlier quoted context omitted.

emscripten would like to have a word with you. Also, Javascript is one of the most heavily optimized dynamic languages in existence, and has orders of magnitude more code and programmers using/written in it, than java, scala, ruby, lua, etc. Rewriting any game in javascript is imho a great idea. (I am a C/C++ game developer with ~25 years of experience.)

Orders of magnitude more code written in it than Java? Hohoho good one. HTH: http://www.tiobe.com/index.php/content/paperinfo/tpci/index.... http://githut.info

Java may have been a stretch.. but think about how many web apps have been written.. and consider that a large %age of user time is spent in the browser who's language IS javascript.. Ive removed java from my systems since oracle ganked it. Java is used in lots of business/banking software, true.. but even the tiobe charts u linked show it declining in popularity.. contrasting w js being language of the year 2014. As for the other DYNAMIC languages.. it's no contest.

Re: The Battle for Wesnoth needs help

#136
post #44

So far we've had one major thread calling for a rewrite in a new language, one calling for a new license, and one insinuating the devs should accept the project is done and move on with their lives. Is it any wonder open source gaming struggles with this kind of broad negativity?

Put this another way: lots of people don't have a second thought about telling this /extremely successful/ project how it really should have been run.

If it were extremely successful, they wouldn't have written this blog post begging for help to save the project from dying.

Re: The Battle for Wesnoth needs help

#137
post #91

Earlier quoted context omitted.

Yet it sounds from these comments like it'd be faster and more people would be willing to help maintain it.

The problem there, though, is not the maintenance, it's the actual reimplementation of the thing. At this point it's probably man-years of work to do that sort of a port to a new engine, and getting that sort of commitment doesn't strike me as easier than finding one or two folks to help out.

It'd probably be far easier. Plenty of people would be willing to learn UE4 or already know it. Who wants to learn Wesnoth Markup Language?

Re: The Battle for Wesnoth needs help

#138
post #104

I am trying to download the latest release (1.12.4a) but I am caught in a never ending loop http://sourceforge.net/projects/wesnoth/files/ . Edit: okay, sourceforge is broken for me for any download, no matter the browser. Let's consider that my sourceforge rant of the week.

I thought Sourceforge had been compromised by bad people and should be avoided on principle.

Sourceforge was compromised by bad people. Dice bought them.

Re: The Battle for Wesnoth needs help

#139
post #38
post #12

I have to tell you, when I see GPL license on a game, I see the good intention you have. Have you considered changing the license of Wesnoth to MIT so commercial game developers can use their time and effort on components can port them to their own projects too? I can't justify investing hundreds of hours programming new components a project (even one I'm passionate about) that a later derivative can't be used by my…

If you can't justify that, then don't contribute. It's that simple. The license wasn't chosen randomly - it's there exactly so you can't use their time and effort by porting their components to closed source projects. It's not an unintended side-effect.

People don't contribute. That's why they are desperate for developers.

Re: The Battle for Wesnoth needs help

#140
post #86

Earlier quoted context omitted.

> In fact in this situation you would be better off with Wesnoth as GPL rather than MIT, because that way your closed-source competitors can't use your component in their games. Ehh, but there's no direct monetary loss. Not many games stay relevant for a decade, so it's likely the commercial competitors will drop support after X years while you can backport their blackbox improvements. That said, I wonder if componen…

Wait, how on earth do you backport blackbox improvements?

So, mainly thinking of usability improvements. See Fallout New Vegas, which had iron sights. Sure you wouldn't have the code (in a universe where Fallout 3 was open source), but you would know how it works by treating it as a black box.
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