They should do a kickstarter and then they can use the money to have more time to develop the game or to hire people as good as they are looking for.
The Battle for Wesnoth needs help
131–140 of 155 posts
Re: The Battle for Wesnoth needs help
#132Earlier quoted context omitted.
I'm a big fan of use-reuse whether it's code, audio, visual or whatever, but it's a bit rude in my opinion to call artists who don't want other people modifying their art "huffy." I would like for everyone to feel comfortable putting their creative output in the commons but I respect people who aren't comfortable in that way and abide by their wishes.
I think it's undue ego. If a developer gives you code but imposes conditions that the code must not be modified because this damages their artistic integrity, (and I have seen people make this claim), most people would consider that ridiculous, because code is functional and usable. In the context of a videogame, artwork is no less functional and usable. Your ego is not more important than the people who are using yo…
Re: The Battle for Wesnoth needs help
#133I am trying to download the latest release (1.12.4a) but I am caught in a never ending loop http://sourceforge.net/projects/wesnoth/files/ . Edit: okay, sourceforge is broken for me for any download, no matter the browser. Let's consider that my sourceforge rant of the week.
Was trying to diagnose this for KeePass last night... Between this and the adware scandal, it's like someone slammed the door on an era. What's the download service everyone's going to move to that won't have these problems? http://www.theregister.co.uk/2015/06/03/sourceforge_to_offer...
Re: The Battle for Wesnoth needs help
#134Earlier quoted context omitted.
emscripten would like to have a word with you. Also, Javascript is one of the most heavily optimized dynamic languages in existence, and has orders of magnitude more code and programmers using/written in it, than java, scala, ruby, lua, etc. Rewriting any game in javascript is imho a great idea. (I am a C/C++ game developer with ~25 years of experience.)
> Rewriting any game in javascript is imho a great idea. How do you deal with the fact that the only native numeric type is a 64bit float? Space Engineers currently uses floats as the basis for their world coordinate system. Things get really bumpy when you get far away from [0,0,0].
Re: The Battle for Wesnoth needs help
#135Earlier quoted context omitted.
emscripten would like to have a word with you. Also, Javascript is one of the most heavily optimized dynamic languages in existence, and has orders of magnitude more code and programmers using/written in it, than java, scala, ruby, lua, etc. Rewriting any game in javascript is imho a great idea. (I am a C/C++ game developer with ~25 years of experience.)
Orders of magnitude more code written in it than Java? Hohoho good one. HTH: http://www.tiobe.com/index.php/content/paperinfo/tpci/index.... http://githut.info
Re: The Battle for Wesnoth needs help
#136So far we've had one major thread calling for a rewrite in a new language, one calling for a new license, and one insinuating the devs should accept the project is done and move on with their lives. Is it any wonder open source gaming struggles with this kind of broad negativity?
Put this another way: lots of people don't have a second thought about telling this /extremely successful/ project how it really should have been run.
Re: The Battle for Wesnoth needs help
#137Earlier quoted context omitted.
Yet it sounds from these comments like it'd be faster and more people would be willing to help maintain it.
The problem there, though, is not the maintenance, it's the actual reimplementation of the thing. At this point it's probably man-years of work to do that sort of a port to a new engine, and getting that sort of commitment doesn't strike me as easier than finding one or two folks to help out.
Re: The Battle for Wesnoth needs help
#138I am trying to download the latest release (1.12.4a) but I am caught in a never ending loop http://sourceforge.net/projects/wesnoth/files/ . Edit: okay, sourceforge is broken for me for any download, no matter the browser. Let's consider that my sourceforge rant of the week.
I thought Sourceforge had been compromised by bad people and should be avoided on principle.
Re: The Battle for Wesnoth needs help
#139I have to tell you, when I see GPL license on a game, I see the good intention you have. Have you considered changing the license of Wesnoth to MIT so commercial game developers can use their time and effort on components can port them to their own projects too? I can't justify investing hundreds of hours programming new components a project (even one I'm passionate about) that a later derivative can't be used by my…
If you can't justify that, then don't contribute. It's that simple. The license wasn't chosen randomly - it's there exactly so you can't use their time and effort by porting their components to closed source projects. It's not an unintended side-effect.
Re: The Battle for Wesnoth needs help
#140Earlier quoted context omitted.
> In fact in this situation you would be better off with Wesnoth as GPL rather than MIT, because that way your closed-source competitors can't use your component in their games. Ehh, but there's no direct monetary loss. Not many games stay relevant for a decade, so it's likely the commercial competitors will drop support after X years while you can backport their blackbox improvements. That said, I wonder if componen…
Wait, how on earth do you backport blackbox improvements?