How this is different from fabricjs or snapsvg?
Two.js
21–30 of 92 posts
Re: Two.js
#22Earlier quoted context omitted.
It seems to me, that people in the Javascript world, like to constantly create new alternatives (or very similar) to existing frameworks or projects. It's not 100% a bad thing though.
Evolution. Competition. Definitely a good thing. Though admittedly the pace at which this happens in the JS world can be exhausting.
Re: Two.js
#23Re: Two.js
#24Re: Two.js
#25Awesome...but. No text? That suddenly wipes out my use case (data viz). I was super encouraged reading this post, multiple renderers including canvas / webgl (so I assume speed - unlike D3), smart, clean, indeed creative looking logo/site...suggests the author has taste...but no text kills this for me. I see no obvious use case for animated 2d that does not do textures (personally happy to do without) but also does n…
Some projects that use just animated 2D:
+ http://patatap.com/ + http://anitype.com/ + http://tether.plaid.co.uk/ (broken, sorry!) + http://vr.chromeexperiments.com
Interface stuff:
+ http://justareflektor.com/tech + https://dl.dropboxusercontent.com/u/1595444/experiments/anim...
These projects have had multi-million uniques throughout their existence. 3 other large scale projects coming out later this year that use Two.js..! And these are projects just made by me :P
Re: Two.js
#26Is this oriented towards gaming or substitude something like d3.js or is it has a simplier api, for the developer than other libraries. Or is it a library to showcase the cool stuff that can be done with new technologies.
I think the main difference and the selling point is that it is "renderer agnostic" but I don't understand the benefits of that.
Re: Two.js
#27How this is different from fabricjs or snapsvg?
It seems to me, that people in the Javascript world, like to constantly create new alternatives (or very similar) to existing frameworks or projects. It's not 100% a bad thing though.
Re: Two.js
#28Re: Two.js
#29Played around with this awhile back and I really like it. Great for quick art projects and the like: http://westleyargentum.github.io/monsters/
Re: Two.js
#30Is that project still alive ? Last two commits are from march this year and then there's nothing all the way back to july '14
EDIT: Oh wait, is the author in this thread? He can answer that.