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Two.js

jonobr1.github.io

21–30 of 92 posts

Re: Two.js

#22
post #7
post #4

Earlier quoted context omitted.

It seems to me, that people in the Javascript world, like to constantly create new alternatives (or very similar) to existing frameworks or projects. It's not 100% a bad thing though.

Evolution. Competition. Definitely a good thing. Though admittedly the pace at which this happens in the JS world can be exhausting.

[deleted]

Re: Two.js

#24
Awesome...but. No text? That suddenly wipes out my use case (data viz). I was super encouraged reading this post, multiple renderers including canvas / webgl (so I assume speed - unlike D3), smart, clean, indeed creative looking logo/site...suggests the author has taste...but no text kills this for me. I see no obvious use case for animated 2d that does not do textures (personally happy to do without) but also does not do text.

Re: Two.js

#25

Awesome...but. No text? That suddenly wipes out my use case (data viz). I was super encouraged reading this post, multiple renderers including canvas / webgl (so I assume speed - unlike D3), smart, clean, indeed creative looking logo/site...suggests the author has taste...but no text kills this for me. I see no obvious use case for animated 2d that does not do textures (personally happy to do without) but also does n…

Unfortunately, this is a library authored and maintain by one person, me. I'd love to get to text at some point, but until then you'll have to stick with DOM. Also, depending on your renderer you have full access to SVG, Canvas, and WebGL so you can write text with those APIs...

Some projects that use just animated 2D:

+ http://patatap.com/ + http://anitype.com/ + http://tether.plaid.co.uk/ (broken, sorry!) + http://vr.chromeexperiments.com

Interface stuff:

+ http://justareflektor.com/tech + https://dl.dropboxusercontent.com/u/1595444/experiments/anim...

These projects have had multi-million uniques throughout their existence. 3 other large scale projects coming out later this year that use Two.js..! And these are projects just made by me :P

Re: Two.js

#26
What I am struggling with, is the use case of a library like this.

Is this oriented towards gaming or substitude something like d3.js or is it has a simplier api, for the developer than other libraries. Or is it a library to showcase the cool stuff that can be done with new technologies.

I think the main difference and the selling point is that it is "renderer agnostic" but I don't understand the benefits of that.

Re: Two.js

#27
post #4

How this is different from fabricjs or snapsvg?

It seems to me, that people in the Javascript world, like to constantly create new alternatives (or very similar) to existing frameworks or projects. It's not 100% a bad thing though.

Being able to control the evolution of your library is a big advantage (if you're invested in it).

Re: Two.js

#28
Is that project still alive ? Last two commits are from march this year and then there's nothing all the way back to july '14

Re: Two.js

#30

Is that project still alive ? Last two commits are from march this year and then there's nothing all the way back to july '14

Maybe the autor thinks it is complete.

EDIT: Oh wait, is the author in this thread? He can answer that.

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