Two.js
jonobr1.github.io
Two.js
1–10 of 92 posts
Re: Two.js
#2That's pretty sweet.
Re: Two.js
#3How this is different from fabricjs or snapsvg?
Re: Two.js
#4How this is different from fabricjs or snapsvg?
It seems to me, that people in the Javascript world, like to constantly create new alternatives (or very similar) to existing frameworks or projects.
It's not 100% a bad thing though.
Re: Two.js
#5How this is different from fabricjs or snapsvg?
snapsvg is svg only
Re: Two.js
#6How this is different from fabricjs or snapsvg?
It seems to me, that people in the Javascript world, like to constantly create new alternatives (or very similar) to existing frameworks or projects. It's not 100% a bad thing though.
Part of the problem is that companies started using github profiles as resumes.
Re: Two.js
#7How this is different from fabricjs or snapsvg?
It seems to me, that people in the Javascript world, like to constantly create new alternatives (or very similar) to existing frameworks or projects. It's not 100% a bad thing though.
Evolution. Competition. Definitely a good thing.
Though admittedly the pace at which this happens in the JS world can be exhausting.
Re: Two.js
#8An alternative library that is Canvas only but works well with input is ZRender[0]. Sadly the docs have not been translated to English (lingua franca of open source libs or software in general?) and I think that affects adoption.
Re: Two.js
#9I notice that this can render ThreeJS objects. Any reason to construct and object with ThreeJS and render it with Two?
Re: Two.js
#10How this is different from fabricjs or snapsvg?
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