Looks to be an amazing piece of engineering but seriously, what's the usecase? It looks to be targeted at the amateur market ('shoot like the pros') and I just don't see the demand or workability in this space. To pick on a few hinted at on the page: A game of football: Leaving a camera on a tripod on the sideline while I'm focused on the game? Not in any park I've ever played in. Taking the stick from my teammates f…
Soloshot: Automatically film outdoor activities without a camera operator
41–50 of 175 posts
Re: Soloshot: Automatically film outdoor activities without a camera operator
#42Although that would probably require some nifty software to make the 16-odd hours of footage resulting from a single football match useful...
Also that's a lot of DSLRs.
Re: Soloshot: Automatically film outdoor activities without a camera operator
#43Not the same but there exists a microphone which can be thought of as an audio version of this: https://www.acousticmagic.com/ It senses the direction of the speaker and outputs audio from that direction filtering out audio from other directions. As different speakers in different locations speak it changes the direction it uses. It also outputs a location signal that can be used by software to, for example, have a c…
Re: Soloshot: Automatically film outdoor activities without a camera operator
#44No cameraman? No problem 30 minutes later, No camera, problem.
Re: Soloshot: Automatically film outdoor activities without a camera operator
#45Looks to be an amazing piece of engineering but seriously, what's the usecase? It looks to be targeted at the amateur market ('shoot like the pros') and I just don't see the demand or workability in this space. To pick on a few hinted at on the page: A game of football: Leaving a camera on a tripod on the sideline while I'm focused on the game? Not in any park I've ever played in. Taking the stick from my teammates f…
As a parent it would be a very welcome thing to be able to watch something your kids are doing and record it at the same time without sacrificing the quality of either experience.
Re: Soloshot: Automatically film outdoor activities without a camera operator
#46For some reason the page keeps scrolling back to the top in my browser, very annoying.
Re: Soloshot: Automatically film outdoor activities without a camera operator
#47For some reason the page keeps scrolling back to the top in my browser, very annoying.
If only they could solve that 200 year old problem of having a website that you can actually scroll through.
Re: Soloshot: Automatically film outdoor activities without a camera operator
#48Earlier quoted context omitted.
If only they could solve that 200 year old problem of having a website that you can actually scroll through.
If only websites trying to be trendy could stop using eye popping font size 70 text that cause me to roll my chair back 10 feet to read the web page.
Re: Soloshot: Automatically film outdoor activities without a camera operator
#49From the FAQs: Does SOLOSHOT2 work indoors? Not yet. SOLOSHOT is currently an outdoor only product due to some of the technologies involved. Anybody know why this is the case?
I would theorize that they have GPS in both units, and the tag sends its position to the base. Along with a compass, you can pretty accurately tell where the camera is looking, and you can probably gauge the distance between the tag and camera by the time it takes for the signal to travel to the camera, but I'm not sure how that's useful.
Re: Soloshot: Automatically film outdoor activities without a camera operator
#50- Target user group is unlikely to spend this much on the type of equipment and/or isn't technically inclined enough to leverage it.
At first glance I'd say this is fair, based on traditional markets and camera use but I'd argue 2 things:
1. The demand of this type of product is likely to rise. As self broadcasting goes up, the demand of this type of ingenuity will rise. What Twitch is doing for gaming, this could help bring along for many other areas of interest.
2. Through internal development or by going open source, the development of tracking could be increased to support a number of different objects. Pucks/Balls in sports in particular could be very interesting to automate the recording of sporting events.
With these 2 points noted, I can imagine the use of these in a number of scenarios- for consistency of an argument, I'll take the use case of hockey.
If I'm a minor league hockey team, if I can obtain the proper quality of cameras at a reasonable enough price to surround my rink, along with the proper tracking system applied to each player and devices of the game (pucks, nets), and if I can coordinate this with software to turn on which devices I follow per camera at any point, I could create a system for broadcasting a top quality version of my game online without the cost of camera men as well as the space that may be required for the setup.
Additionally, if I'm the team, I could use this in practice to follow each of my players setting a camera to each so that I can review their particular actions and do video review with each - without having to limit what gets taped for each guy or having multiple camera guys at each practice.
Add this to object recognition software and I could start using the cameras to collect more about where people are on the ice during games and plays and push along my ability to analyze what is happening and how I can work on tactics/strategy to manage it.
Again, a lot of this is relying on additional software/tracking/processes but I believe as a technology, it's empowering. I'm not sure the current use case/expected market is ready for this (or at least not in the form it's likely to have technically) but I believe in a few iterations, we'll see something that serves a significant market share, especially if the product roadmap includes abilities and integrations to further its use with other software and mutiple unit tracking capabilities.