Earlier quoted context omitted.
what was it before?
Something like "Oculus Rift announces commercial availability Q1 2016"
Oculus Rift
331–340 of 378 posts
Re: Oculus Rift
#332Earlier quoted context omitted.
Not even close. The screens for each eye probably have about 1440 pixels of vertical resolution (I'm guessing they are Samsung OLED screens, similar to the display on the Galaxy S6). Imagine that resolution stretched out to fill your field of view and distorted by the lenses -- the perceptual resolution available for a virtual monitor would probably be less than VGA. VR environments that can do high-quality typograph…
>> not even close Huh. What the fuck have I been doing for the last 6 months, then?
The time will come for textual VR environments though! I can't wait to have "newspaper resolution" for textures (hold up a virtual newspaper in a VR world and you can actually read the text like it were a printed page). But I suspect it's not going to happen before the mid-2020s at least.
Re: Oculus Rift
#333I really want VR computer monitors so that I sit at a desk with no monitors so that I can run 4,5,6, any number I want or just 1 big monitor. Also it would give me a lot more privacy as no one else could see my monitors unless I shared the monitor to them which I imagine would be a little easier to do with virtual monitors than when physical ones (even considering screen sharing which is iffy sometimes).
Your use case is particularly apt for frequent fliers. I've almost had a tray table-supported laptop destroyed on more than one occasion by a reclining passenger in front of me. It would be amazing to just set up a small keyboard+trackpad on my lap and not have to even pull the computer out of its bag. If I could do this, I wouldn't even care how ridiculous I looked.
Re: Oculus Rift
#334Earlier quoted context omitted.
Your use case is particularly apt for frequent fliers. I've almost had a tray table-supported laptop destroyed on more than one occasion by a reclining passenger in front of me. It would be amazing to just set up a small keyboard+trackpad on my lap and not have to even pull the computer out of its bag. If I could do this, I wouldn't even care how ridiculous I looked.
This will be somewhat problematic until there is some sort of a beacon that acts as a fixed reference point in front of you. If there is no positional tracking and it's just the headset's IMU, the plane's movement (e.g. banking) would affect the tracking.
Re: Oculus Rift
#335Earlier quoted context omitted.
Oculus not bothering means they're just part of why it's not happening. Valve on the other hand seems to fully embrace OSX/Linux (with both Steam and the Vive) and have done plenty to improve gaming on those platforms. I think I know which HMD I'll be purchasing.
Fair enough but I don't think a display is the place to start when trying to change something like this. I am sure the Vive will be great, but let's face it the vast majority of titles on Steam are Windows only. Valve may like the idea of Linux gaming, but they push a lot of Windows games...
Re: Oculus Rift
#336I really want VR computer monitors so that I sit at a desk with no monitors so that I can run 4,5,6, any number I want or just 1 big monitor. Also it would give me a lot more privacy as no one else could see my monitors unless I shared the monitor to them which I imagine would be a little easier to do with virtual monitors than when physical ones (even considering screen sharing which is iffy sometimes).
Your use case is particularly apt for frequent fliers. I've almost had a tray table-supported laptop destroyed on more than one occasion by a reclining passenger in front of me. It would be amazing to just set up a small keyboard+trackpad on my lap and not have to even pull the computer out of its bag. If I could do this, I wouldn't even care how ridiculous I looked.
Re: Oculus Rift
#337Does anyone know of a list of PCs that meet (or exceed) the recommended hardware specs for the Rift? Not that I'm going to run out and buy one of these machines in anticipation of the Rift's release next year, but I'm interested in knowing roughly what a premium VR experience costs today (excluding the headset, obviously) Edit: To rephrase my question, can anyone point me to a list of PCs manufactured by companies li…
This is likely going to be the biggest turn-off. People don't have those big PCs any more. Most people have just laptops/MacBook. I guess nobody would want to bring back those beasts in their living rooms again just to use Oculus Rift. They should have really considered full device experience where you get everything you need and hardware is exactly designed to give optimal Oculus experience. World has long moved on…
Re: Oculus Rift
#338Does anyone know if the issues people were reporting with simulator sickness have lessened with the version they plan to sell? see: https://forums.oculus.com/viewtopic.php?t=5127&start=20
I used the rift with the full head tracking this year at PAX East and felt no motion sickness at any point. A lot of the issues in 2013 were fixed when they started tracking full head movement instead of just rotation. Of course I don't think I'm prone to motion sickness and the demo lasted only about 20 minutes max but I believe that I could wear it for over an hour or more with zero adverse effects.
You're one of the lucky ones. I've tried all the Oculus devkits as well as some other VR solutions and I get terrible motion sickness within minutes and it lasts for hours after I'm done with the game. This is a very personal thing but anecdotal evidence suggests that this is a major issue for a significant portion of people.
Oculus DK2 was a major improvement, though.
The Oculus is a very personal device, you'll have to adjust the lenses and the headgear to suit your eyes, and then it might be off for someone else.
This is a real issue they're going to have to solve, so far they've been excused because their products have been called "development kits". But if they start selling a final product that will make half or a quarter of people sick, they'll be getting bad reviews and reputation.
I'd really like to be able to use a VR solution, it's a competitive advantage in the kind of games I play (racing and flight simulation), but nothing I've tried so far works for me.
Re: Oculus Rift
#339Earlier quoted context omitted.
The entire PC gaming industry would beg to differ, which is likely the initial target market. Of course that will change. Also I wouldn't exactly consider my desktop a beast. Form factors are pretty small these days.
Sure, this will be a hot product among PC gamers but they are not the mainstream consumers. I wanted to buy the device for my mom and have her use it. I think the vision should be to bring VR mainstream that is usable by all without technological friction.
That is inevitably where it will go eventually, but for now Oculus VR is a high-end gaming peripheral.
That's how it was presented during crowd funding and that's how it will be for a while.
Re: Oculus Rift
#340I am still not sold on VR, but I feel that AR (Augmented Reality) really is the future. 1) AR seems to help in real world situations vs VR which actually makes you feel vulnerable due to lack of vision and impaired hearing of what is around you. 2) VR also has the issue with physical issues with nausea and 10% of people with lazy eyes or other optical issues that make them unable to see 3D clearly. 3) Star Trek Holos…
AR is also better suited for games and simulations that have more than a handful of controls. Flight simulation, for example, is next to impossible with an Oculus because it blocks your view of the controllers.
Flying around is fine when you have hands on the stick (or yoke) and throttle. But when you need to operate the landing gear, flaps, lights, radios or navigational instruments, etc you need to find the right button on your controllers or keyboard. That doesn't work with the Oculus.
I'm looking forward to try out the CastAR in the future. It looks like a very nice solution for home cockpit builders.