Earlier quoted context omitted.
Not even close. The screens for each eye probably have about 1440 pixels of vertical resolution (I'm guessing they are Samsung OLED screens, similar to the display on the Galaxy S6). Imagine that resolution stretched out to fill your field of view and distorted by the lenses -- the perceptual resolution available for a virtual monitor would probably be less than VGA. VR environments that can do high-quality typograph…
More than a decade sounds like a long time. Oculus has been riding the smartphone screen density wave but I'm not sure that will continue much longer since for phone use going beyond 500ppi doesn't make much difference. Maybe some kind of projected light field will be the next solution? GPUs will keep getting faster and smaller. Have you seen NVIDIA X1?
already being done! http://en.m.wikipedia.org/wiki/Magic_Leap