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Oculus Rift

oculus.com

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Re: Oculus Rift

#231

Earlier quoted context omitted.

Your use case is particularly apt for frequent fliers. I've almost had a tray table-supported laptop destroyed on more than one occasion by a reclining passenger in front of me. It would be amazing to just set up a small keyboard+trackpad on my lap and not have to even pull the computer out of its bag. If I could do this, I wouldn't even care how ridiculous I looked.

You won't be able to see the keyboard though. So, how confident are you in your touch-typing skills?

Been pretty confident since the 3rd grade.

Re: Oculus Rift

#232
post #62

Earlier quoted context omitted.

Why reinvent the wheel? The xbox controller is widely considered the gold standard.

The gold standard is Nintendo's controllers, not Microsoft's.

Really? I certainly liked the N64 and Gamecube controllers, but they're not exactly ideal designs for a "universal controller". The wiimote had kind of crappy motion controls and was borderline useless for anything that didn't involve motion. The Wii U uses upgraded wiimotes that suffer the same problem, and the gamepad is more like a giant gameboy than a controller. Plus we can't use any of those controllers on a PC without additional adapters or significant hardware hacks. The Xbox 360 (and to a similar degree Xbox One) controller is designed to be universal, and if you look at what people are using for PC gaming it's pretty much just those two.

Re: Oculus Rift

#233
post #225

Earlier quoted context omitted.

You won't be able to see the keyboard though. So, how confident are you in your touch-typing skills?

I've actually thought a great deal about this. I think the solution is a keyboard that exists both IRL and in the virtual space: some sort of cheap system to keep track of its relative position with respect to the VR headset would allow a user to look down and "see" the keyboard in virtual space as it exists in reality. There are a number of unknowns that would need to be probed if somebody were to pursue this soluti…

https://www.youtube.com/watch?v=ckAGpmf21a8

Re: Oculus Rift

#234
post #62

Earlier quoted context omitted.

Why reinvent the wheel? The xbox controller is widely considered the gold standard.

The gold standard is Nintendo's controllers, not Microsoft's.

Xbox 360 controller was the go-to reference controller for pretty much any PC-released games in last 5 or so years - mostly due to it's automatic integration with XInput protocol used by pretty much everyone. I guess the only limiting factor why it wasn't replaced by the One controller is the fact that the PC receiver hasn't been released yet.

Nintendo never made anything that would connect to PCs.

Re: Oculus Rift

#235
post #184

Earlier quoted context omitted.

Not really the same though is it? A mobile doesn't strap on to your face and add half a kilo of weight to your head.

If you have a VR headset, you may as well get a comfy reclining chair too. Or lie down on your bed/couch -- either way, your head can be supported by things that are not your neck muscles.

But how do you type in that position? Or were you not planning to type anything?

Re: Oculus Rift

#236
post #181

Earlier quoted context omitted.

Resolution is the main concern. Is oculus detailed enough to do programming on a virtual monitor?

Not even close. The screens for each eye probably have about 1440 pixels of vertical resolution (I'm guessing they are Samsung OLED screens, similar to the display on the Galaxy S6). Imagine that resolution stretched out to fill your field of view and distorted by the lenses -- the perceptual resolution available for a virtual monitor would probably be less than VGA. VR environments that can do high-quality typograph…

Well you could change the interface to not need so much resolution. Maybe you could use a giant card and punch out holes in it?

Re: Oculus Rift

#237
post #173

Earlier quoted context omitted.

>making a small-form-factor custom is super-hard Mini-ITX is easy enough. Micro-ATX is easy as pie. There are very nice cases for both. If you know of a sub-mITX OEM build that has 4690K+980Ti level performance, I'd like to see it. >compatibility is always frustrating Not really. A graphics card, for example, has two things to check to verify compatibility: * Will it physically fit in my case? (Check the length) * Is…

Every graphics card has been PCI-E for a decade. If it fits and has power, any card will work in any motherboard. You do want to pay attention to the mobo choice if the card itself requires PCI-E v3.0. There are still a lot of v2.0 mobos for sale. Most mobos have at least one 16x slot, which is the one you'll want to use. Things get a little more complicated with multi-GPU card builds.

>You do want to pay attention to the mobo choice if the card itself requires PCI-E v3.0.

Nope. PCI-E 3 capable cards work perfectly in PCI-E 2 motherboards. In fact, no graphics card currently on the market can significantly benefit from the boost offered by PCI-E 3. This includes Titan Xs in SLI: http://www.anandtech.com/show/7089/geforce-gtx-titan-twoway-...

>Things get a little more complicated with multi-GPU card builds.

Sure, but I would speculate that anyone going that route is an enthusiast who knows what they're getting into and is happy to do the research.

Re: Oculus Rift

#238
post #137

Earlier quoted context omitted.

A podcast I listen to recently discussed the theoretical horror of flying while being stuck next to a passenger strapped into an Oculus Rift who is totally oblivious to how annoying they are being to their fellow passengers with their gestures and reactions to the VR experience that no one else is seeing. Please don't be that guy.. :-)

Now we just need a catchy portmanteau like "glasshole" for that guy ? Vridiot?

Succubus Stiff

Re: Oculus Rift

#239
post #224

Earlier quoted context omitted.

Sure, but it is the best one (considering both hardware and drivers/game support). Come on man, give credit where credit is due.

The XBox One controller has to be plugged in to work on Windows, which kills its utility for me. Can't play from the couch.

Well the Rift ships in Q1 2016. So by the time it comes out, you will have access to the Wireless PC adapter they announced coming this fall.

Re: Oculus Rift

#240
http://img.pandawhale.com/post-57522-oculus-rift-fat-guy-lik...

Be aware, this man is who has bought and the OR type system, and is likely to buy another. I'm not saying this to demean, but to put color to the world where ORs are commonplace. If the OR is going to be common, then this picture will be a common sight as well. People complain about friends always texting and looking at their phones, if the OR becomes widely used, then this picture will be the new complaint

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