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Oculus Rift

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221–230 of 378 posts

Re: Oculus Rift

#221
post #139

Earlier quoted context omitted.

I, too, want to be a gargoyle. The abundance of virtual space is one of the main draws that I don't think people really understand yet. But if you have a sufficiently hi-resolution display, you could easily watch an imax movie or put an insanely large amount of data in front of you in an intuitive, customisable way. This is one of the main points where I think people really need to see it done well to understand the…

Resolution is the main concern. Is oculus detailed enough to do programming on a virtual monitor?

A few people are experimenting with that over at http://www.reddit.com/r/HMDprogramming/

Right now, the resolution is clearly not high enough for a straightforward implementation. I've got some ideas I'd like to play with around green-on-black text rendered directly in the post-lens-warp buffer, but I haven't had time to try it out yet.

Re: Oculus Rift

#222
post #137

Earlier quoted context omitted.

A podcast I listen to recently discussed the theoretical horror of flying while being stuck next to a passenger strapped into an Oculus Rift who is totally oblivious to how annoying they are being to their fellow passengers with their gestures and reactions to the VR experience that no one else is seeing. Please don't be that guy.. :-)

Now we just need a catchy portmanteau like "glasshole" for that guy ? Vridiot?

HMDegenerate?

Re: Oculus Rift

#223

Earlier quoted context omitted.

Your use case is particularly apt for frequent fliers. I've almost had a tray table-supported laptop destroyed on more than one occasion by a reclining passenger in front of me. It would be amazing to just set up a small keyboard+trackpad on my lap and not have to even pull the computer out of its bag. If I could do this, I wouldn't even care how ridiculous I looked.

You won't be able to see the keyboard though. So, how confident are you in your touch-typing skills?

Approximately 100% confident. You should never need to look at your keyboard.

Re: Oculus Rift

#224

Earlier quoted context omitted.

The Xbox One controller isn't the only controller for PC gaming. It isn't even the only Xbox controller for PC gaming.

Sure, but it is the best one (considering both hardware and drivers/game support). Come on man, give credit where credit is due.

The XBox One controller has to be plugged in to work on Windows, which kills its utility for me. Can't play from the couch.

Re: Oculus Rift

#225

Earlier quoted context omitted.

Your use case is particularly apt for frequent fliers. I've almost had a tray table-supported laptop destroyed on more than one occasion by a reclining passenger in front of me. It would be amazing to just set up a small keyboard+trackpad on my lap and not have to even pull the computer out of its bag. If I could do this, I wouldn't even care how ridiculous I looked.

You won't be able to see the keyboard though. So, how confident are you in your touch-typing skills?

I've actually thought a great deal about this. I think the solution is a keyboard that exists both IRL and in the virtual space: some sort of cheap system to keep track of its relative position with respect to the VR headset would allow a user to look down and "see" the keyboard in virtual space as it exists in reality. There are a number of unknowns that would need to be probed if somebody were to pursue this solution directly, but I don't work with VR stuff so I can't see if it would actually be useful in practise.

Re: Oculus Rift

#226
post #62
post #28

The Xbox controller is really surprising to me. Years in development and it will ship with an Xbox controller. Oculus Touch didn't even get demonstrated and "prototype" was mentioned time and again.

Why reinvent the wheel? The xbox controller is widely considered the gold standard.

The gold standard is Nintendo's controllers, not Microsoft's.

Re: Oculus Rift

#227

Earlier quoted context omitted.

Your use case is particularly apt for frequent fliers. I've almost had a tray table-supported laptop destroyed on more than one occasion by a reclining passenger in front of me. It would be amazing to just set up a small keyboard+trackpad on my lap and not have to even pull the computer out of its bag. If I could do this, I wouldn't even care how ridiculous I looked.

You won't be able to see the keyboard though. So, how confident are you in your touch-typing skills?

Really? Is this actually a concern to anyone who's been programming for over a year?

The only remotely challenging part might be symbols on the number row (that's for me at least). And for those, there's actually NO reason you couldn't have a virtual keyboard you can look down at.

Re: Oculus Rift

#228
post #193

It needs a camera on the front so you can have a PIP view and avoid having to take the goggles off to see something in the outside world.

Agreed. Back in 2013 when I played with the original DK1, I wrote that it needed an external camera:

https://rwmj.wordpress.com/2013/08/23/oculus-rift-first-impr...

Re: Oculus Rift

#229
post #200
post #181

Earlier quoted context omitted.

Not even close. The screens for each eye probably have about 1440 pixels of vertical resolution (I'm guessing they are Samsung OLED screens, similar to the display on the Galaxy S6). Imagine that resolution stretched out to fill your field of view and distorted by the lenses -- the perceptual resolution available for a virtual monitor would probably be less than VGA. VR environments that can do high-quality typograph…

> the perceptual resolution available for a virtual monitor would probably be less than VGA It's a shame we weren't able to program on VGA monitors. :(

other than "can't fall off a seat tray" there isn't much point in having 4 virtual monitors if it gives you less readable real-estate than a real monitor.

Re: Oculus Rift

#230
When I finally tried OR DK2 last month it didn't meet my expectations. Latency was not an issue, but the fielf-of-view was simply to small to be convincing. It felt like looking through a toilet paper roll sawed in half.
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