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Oculus Rift

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171–180 of 378 posts

Re: Oculus Rift

#171
post #58
post #28

The Xbox controller is really surprising to me. Years in development and it will ship with an Xbox controller. Oculus Touch didn't even get demonstrated and "prototype" was mentioned time and again.

Since OR is under Facebook, and Facebook has been fairly Microsoft friendly in the past (opting for bing maps and some office docs stuff etc), it doesn't seem like a huge surprise, especially since Sony/PS4 has their own thing in development (Morpheus) I guess this also explains the earlier announcement dropping OSX and Linux support.

Microsoft owns a couple of % of Facebook.

Re: Oculus Rift

#172
post #58
post #28

The Xbox controller is really surprising to me. Years in development and it will ship with an Xbox controller. Oculus Touch didn't even get demonstrated and "prototype" was mentioned time and again.

Since OR is under Facebook, and Facebook has been fairly Microsoft friendly in the past (opting for bing maps and some office docs stuff etc), it doesn't seem like a huge surprise, especially since Sony/PS4 has their own thing in development (Morpheus) I guess this also explains the earlier announcement dropping OSX and Linux support.

It will be interesting to watch this relationship as Microsoft's HoloLens develops.

Re: Oculus Rift

#173
post #126
post #61

Earlier quoted context omitted.

> To rephrase my question, can anyone point me to a list of PCs manufactured by companies like Dell, HP, Lenovo, etc. that meet or exceed these requirements? Buying a prebuild is a bad idea. Apart from being overpriced, they often have strange custom motherboards and cases which make upgrades complicated. There's always those places where you select the parts and they assemble the machine for you, but I can't recomme…

Prebuilds do work for users that a) Want something that physically looks good enough to have in their living room - modern prebuilds are sleek and small while making a small-form-factor custom is super-hard b) Have more money than time. Who has time to track parts compatibility and figure out the upgrade path for your device, only to drop half of the cost of a new unit on your upgrade? There's a reason Apple has been…

>making a small-form-factor custom is super-hard

Mini-ITX is easy enough. Micro-ATX is easy as pie. There are very nice cases for both. If you know of a sub-mITX OEM build that has 4690K+980Ti level performance, I'd like to see it.

>compatibility is always frustrating

Not really. A graphics card, for example, has two things to check to verify compatibility: * Will it physically fit in my case? (Check the length) * Is my PSU powerful enough and has the correct connectors?

That's it. Every graphics card has been PCI-E for a decade. If it fits and has power, any card will work in any motherboard.

CPUs are also not too obtuse. If you have an Intel 9-series motherboard, you can install any Haswell or Broadwell chip. This kind of stuff can easily be googled. It's no harder than getting the correct speakers for your home theatre.

Re: Oculus Rift

#174

Separating the controllers into 2 devices for each hand is a natural way to do input in VR, but I feel that the hand and finger motion should also not be limited by the need to hold the controller. The pointing and thumbs up gestures are ok, but imagine if the computer could respond to the full range of motion a-la Leap. Maybe it would look something like a cone that's at its base wrapped around your wrist but at its…

I really completely agree.

But I think the intention with this device is to make something 'more' than just gestures. They wanted to make a device that can understand gestures, but also gives you more fine controls (buttons, analog sticks, grasping). It seems like they really want to get the basics right, and then expand on all sorts of forms of input in the future depending on the reaction and ideas of devs and gamers. In their way of thinking you could buy a leap motion right now, strap it to the headset and have complete finger tracking. The only downside is the probable fact that there will be more applications using Oculus' Touch device and some few novel unpolished apps using something like a leap motion.

Maybe there will be a device like you explained in the future.

Re: Oculus Rift

#175
post #141
post #115

Earlier quoted context omitted.

They're no where near the screen resolution needed for that.

Closer than you might think. At 4K, the arc density is about a 14" VGA screen, which was totally usable. At 8K you approach a 24" HD monitor. That's ignoring the additional resolution you get from high refresh rates. Here's an arc resolution chart I made: https://docs.google.com/spreadsheets/d/1pOx0Jcy6tpMGLxmPYX8n...

Very handy. Thanks for throwing that together.

At first glance I was thinking of the hell that it would be to run a current IDE on a 640x480 14" monitor. But at 1280x960 on a 28" monitor, it may work pretty well.

Re: Oculus Rift

#176
post #126
post #61

Earlier quoted context omitted.

> To rephrase my question, can anyone point me to a list of PCs manufactured by companies like Dell, HP, Lenovo, etc. that meet or exceed these requirements? Buying a prebuild is a bad idea. Apart from being overpriced, they often have strange custom motherboards and cases which make upgrades complicated. There's always those places where you select the parts and they assemble the machine for you, but I can't recomme…

Prebuilds do work for users that a) Want something that physically looks good enough to have in their living room - modern prebuilds are sleek and small while making a small-form-factor custom is super-hard b) Have more money than time. Who has time to track parts compatibility and figure out the upgrade path for your device, only to drop half of the cost of a new unit on your upgrade? There's a reason Apple has been…

Well shoot, upgrading rarely works well even for power users unless you're upgrading very often instead of only when necessary. By the time your CPU can't keep up, Intel has a new socket and you need a new motherboard. By the time your video card needs replaced, you'll likely need a new PSU to handle the new power requirements. RAM changes slow enough that you might get two or three upgrade cycles from your RAM, but you'll likely need more... and if you bought 4x1 GB and now you want 16GB, you're throwing it all away anyway. Hard drives are the only things that are easy enough to replace every day, but hard drive tech doesn't move that fast. Upgrade to even a slow SSD and you're golden for quite a while.

I bought my computer five years ago. After two years, the only things original were the hard drive, the RAM, and the case. After four years, only the case was original (and even that's trashed now as pieces and parts have broken).

Re: Oculus Rift

#177
post #137

Earlier quoted context omitted.

A podcast I listen to recently discussed the theoretical horror of flying while being stuck next to a passenger strapped into an Oculus Rift who is totally oblivious to how annoying they are being to their fellow passengers with their gestures and reactions to the VR experience that no one else is seeing. Please don't be that guy.. :-)

Now we just need a catchy portmanteau like "glasshole" for that guy ? Vridiot?

Is Avatard too un-PC?

Re: Oculus Rift

#178
post #61

Earlier quoted context omitted.

> To rephrase my question, can anyone point me to a list of PCs manufactured by companies like Dell, HP, Lenovo, etc. that meet or exceed these requirements? Buying a prebuild is a bad idea. Apart from being overpriced, they often have strange custom motherboards and cases which make upgrades complicated. There's always those places where you select the parts and they assemble the machine for you, but I can't recomme…

I haven't built a computer since, roughly, 2006. It's just not very interesting to me. My computers today are an iMac and a MacBook Air, both of which work wonderfully. I normally play games on a PS4 or PS Vita. Again, they work seamlessly. I don't want to mess around with finding the optimal power supply. I'm too old for that.

>I normally play games on a PS4 or PS Vita.

That's fine, nothing wrong with that. You are simply not the target market for an ultra-high-end PC gaming peripheral.

Re: Oculus Rift

#180

Earlier quoted context omitted.

Do you? I can't imagine why anyone would want to strap something to their head that would make the programming experience more tiring than looking at a monitor for 6-8 hours a day, which this surely will. Ditto the speculation that this could somehow be a transformative social experience.

I remember a conversation with friend about twenty years ago (yeah, I'm old). We're talking about the new exciting thing, mobile phones. "There's no way anyone, save for a few weirdos or people who must have it because of their job, will willingly give up their privacy by having a phone in the pocket all day along!" - said the friend, I remember like it was yesterday.

Not really the same though is it? A mobile doesn't strap on to your face and add half a kilo of weight to your head.
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