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JavaScript Cold War simulation

simonswain.com

51–60 of 78 posts

Re: JavaScript Cold War simulation

#52
The game also becomes interesting and easier to watch the escalation by turning it straight to Defcon 3 and then reducing the number of bombers.

This leads to skirmishes between fighters and a few stray icbm's in the beginning, but once one hits the situation escalates extremely rapidly.

Re: JavaScript Cold War simulation

#53
I wish the parameters were url parameters. Comparing simulations would have been possible.

(I'm currently running a conventional war scenario -- bombers and fighters only - no icbms or sats).

Re: JavaScript Cold War simulation

#55
Real Cold War is more of this: Two side point lethal nukes at each other, but at a point one side falls on its face and proceeds selling factories for scraps, while other one forgets near-death experience in a whim deriving no lesson from it.

Not so fun to simulate mind you.

Re: JavaScript Cold War simulation

#56
post #53

I wish the parameters were url parameters. Comparing simulations would have been possible. (I'm currently running a conventional war scenario -- bombers and fighters only - no icbms or sats).

It seems with this scenario, whoever strikes first really does win, though the game takes a bit longer.

The game always nearly ends with a couple of bombers sneaking past the bases at the front and taking out the factories and cities until the player runs out of resources.

Re: JavaScript Cold War simulation

#57
This was super fun to play with and the visuals are very cool! One minor thing though, the Star Wars program simulation seems too good: once you have around 5 sats going around you're safe for a long long time that it starts becoming boring (and I'm pretty sure it wouldn't be the case IRL). Like, I watched a game for 30min and all sats were too effective and nobody could really hit each other no matter how many attacks they did. Maybe make sats attack each other while in orbit? Perhaps only in specific timed cases, sort of during an orbit apogee or perigee or whatever, just to make them a bit less effective or durable?

Re: JavaScript Cold War simulation

#58
Really cool - would be good to have a quick instructions drop down - I started with clicking things and hitting keys until I realised it was a simulation on initial conditions only.

The bombers seem too effective in anti-fighter measures, and has been said, the sats are very effective at anti-ICBM, but seem invincible themselves?

Interesting how quickly the tide turns from stalemate to dominance once a few factories or bases fall. And also how long it takes to really finish the opponent off (probably my launch_max is too low).

Also interesting the 'fronts' or lines of bombers that form between oppositions. This happens in naval and ground battle, but I'd think a major air war, with high speed relative to density of fighters would avoid this?

Would be cool to involve some sort of strategic element? I'd hoped the fighters would protect the bombers more, but it seems they are more defensive?

Well done!

Re: JavaScript Cold War simulation

#59
post #58

Really cool - would be good to have a quick instructions drop down - I started with clicking things and hitting keys until I realised it was a simulation on initial conditions only. The bombers seem too effective in anti-fighter measures, and has been said, the sats are very effective at anti-ICBM, but seem invincible themselves? Interesting how quickly the tide turns from stalemate to dominance once a few factories…

Yep. All that will be there one day. This is v0.1
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