Earlier quoted context omitted.
Meh, the flashing-lights-in-games thing is waaaaaay overrated as a public health concern. Most photosensitive (=~'flashing light') epileptics require flashes in the range of ~8-18 Hz (mostly in 12-16 Hz), and even then it almost always takes some time to build up, and even then it's a fraction of epileptics that are susceptable. And flashing lights by themselves don't make non-photosensitive epileptics have seizures…
> I just keep seeing this (largely) urban myth) It is reinforced by those warnings in all games.
JavaScript Cold War simulation
41–50 of 78 posts
Re: JavaScript Cold War simulation
#42the only winning move is .....
To play, perfectly, waiting for your opponent to make a mistake. ( https://xkcd.com/832/ )
Re: JavaScript Cold War simulation
#43Re: JavaScript Cold War simulation
#44Yikes! Is this realistic? There seems to be a doctrine that ICBMs will only be launched upon receiving a complete nuclear strike, and once that happens it's pretty much game over. This makes fighter jets a critical buffer because the only way a defense can prevent mutually assured destruction is to prevent non-ICBM first strikes.
Try putting satalites up to '3', it's almost impossible for an ICBM to get through. Eventually just one did, but then even the volleys get stomped by the satalites. This game has been running for over 10 minutes at DEFCON 1 for me, the blueside managed to get the first city down but it's now a city each but yellow also lost 2 of their triangles (bases? factories?).
Re: JavaScript Cold War simulation
#45Re: JavaScript Cold War simulation
#46If side A has fighters on side B. A has a bomber just launched. B fighters just try to fly at the bomber, dieing to the B fighters.
Re: JavaScript Cold War simulation
#47This is a hot war simulation, is it not?
Re: JavaScript Cold War simulation
#48For "authorized" advice, see https://www.youtube.com/watch?v=q2v0YuDatpc (Declassified USAF training material, 1958), alternate source: https://archive.org/details/AirForceSpecialFilmProject416pow... (Amazing actors' performance included.)
Re: JavaScript Cold War simulation
#49Re: JavaScript Cold War simulation
#50Joshua, is that you?