so what, actually. They find ways to continue maximizing profit from their commercial platform. Which was at its most-cool when it was community-mostly.
Jump – Experiences like you're actually there
181–190 of 199 posts
Re: Jump – Experiences like you're actually there
#182Earlier quoted context omitted.
The first GoPro is garbage. I have one, and I have the 3+ one. The first one is noisy, has horrible compression, absolutely horrible at low light, doesn't shoot 4K, doesn't do 60fps at 1080p.
> The first GoPro is garbage [...] doesn't shoot 4K, doesn't do 60fps at 1080p. Truly we live in the future. If you told me even 15 years ago these would be legitimate complaints for a sub-$200 camera I would have called you crazy.
Re: Jump – Experiences like you're actually there
#183I love all the experimentation in this area but I'm afraid systems like this are going to fall into a sort of uncanny valley of VR. Your brain is incredibly good at picking out the discrepancies between the real world and a high-resolution 120fps image with surround sound - just as it is incredibly good at recognizing objects and motions masquerading as human. It's like going from 2D/24FPS to 3D/48FPS. You'd think it…
Pay careful attention to her reaction: https://i.imgur.com/avVTybvh.jpg The brain is actually fairly easily tricked. http://blogs.discovermagazine.com/notrocketscience/2011/05/2...
Re: Jump – Experiences like you're actually there
#184I love all the experimentation in this area but I'm afraid systems like this are going to fall into a sort of uncanny valley of VR. Your brain is incredibly good at picking out the discrepancies between the real world and a high-resolution 120fps image with surround sound - just as it is incredibly good at recognizing objects and motions masquerading as human. It's like going from 2D/24FPS to 3D/48FPS. You'd think it…
My experience of The Hobbit was that the 24fps version felt like being in Middle Earth, and the 48fps felt like being on the film set - which strictly speaking was the more realistic experience, but far less satisfying.
Re: Jump – Experiences like you're actually there
#185Earlier quoted context omitted.
I'm looking forward to trying out Cardboard on iOS. Anyone have a recommendation for a good viewer manufacturer? (I'm a bit surprised at how much some of the kits are, given they're made of, er, cardboard).
I am a bit partial as I am one of the founders of this company but here is a shameless plug for our vr viewers... http://www.dodocase.com/collections/virtual-reality
Re: Jump – Experiences like you're actually there
#186I love all the experimentation in this area but I'm afraid systems like this are going to fall into a sort of uncanny valley of VR. Your brain is incredibly good at picking out the discrepancies between the real world and a high-resolution 120fps image with surround sound - just as it is incredibly good at recognizing objects and motions masquerading as human. It's like going from 2D/24FPS to 3D/48FPS. You'd think it…
Pay careful attention to her reaction: https://i.imgur.com/avVTybvh.jpg The brain is actually fairly easily tricked. http://blogs.discovermagazine.com/notrocketscience/2011/05/2...
Note: This jpg is actually a gif (?)
Re: Jump – Experiences like you're actually there
#187I love all the experimentation in this area but I'm afraid systems like this are going to fall into a sort of uncanny valley of VR. Your brain is incredibly good at picking out the discrepancies between the real world and a high-resolution 120fps image with surround sound - just as it is incredibly good at recognizing objects and motions masquerading as human. It's like going from 2D/24FPS to 3D/48FPS. You'd think it…
Re: Jump – Experiences like you're actually there
#188Earlier quoted context omitted.
Pay careful attention to her reaction: https://i.imgur.com/avVTybvh.jpg The brain is actually fairly easily tricked. http://blogs.discovermagazine.com/notrocketscience/2011/05/2...
> Pay careful attention to her reaction: > https://i.imgur.com/avVTybvh.jpg Note: This jpg is actually a gif (?)
Re: Jump – Experiences like you're actually there
#189Earlier quoted context omitted.
I actually loved 3D/48FPS - I felt like I was watching a play in a large diorama. I've regularly wondered if different theaters tuned it differently, or if people's brains just have differences, since so many other people reported 48FPS as looking fake.
What killed 48FPS for me was how obvious it made the transitions between heavily CG/post-corrected scenes and fairly unedited ones. The overall color tones and movements weren't consistent. To me the Hobbit 2 was visually half film, half video-game. I could see a movie with no CG (or careful use of it) being very enjoyable in 48FPS.
Re: Jump – Experiences like you're actually there
#190Looks great, though as other commenters have pointed out, 16 GoPros makes for an expensive rig. I've been watching this space for a while and pretty much all of the consumer varieties (usually Kickstarter-backed) have pretty terrible video quality, so it looks like I'll be sitting this one out for a while yet.