I love all the experimentation in this area but I'm afraid systems like this are going to fall into a sort of uncanny valley of VR. Your brain is incredibly good at picking out the discrepancies between the real world and a high-resolution 120fps image with surround sound - just as it is incredibly good at recognizing objects and motions masquerading as human. It's like going from 2D/24FPS to 3D/48FPS. You'd think it…
My experience of The Hobbit was that the 24fps version felt like being in Middle Earth, and the 48fps felt like being on the film set - which strictly speaking was the more realistic experience, but far less satisfying.
Jump – Experiences like you're actually there
171–180 of 199 posts
Re: Jump – Experiences like you're actually there
#172I love all the experimentation in this area but I'm afraid systems like this are going to fall into a sort of uncanny valley of VR. Your brain is incredibly good at picking out the discrepancies between the real world and a high-resolution 120fps image with surround sound - just as it is incredibly good at recognizing objects and motions masquerading as human. It's like going from 2D/24FPS to 3D/48FPS. You'd think it…
My experience of The Hobbit was that the 24fps version felt like being in Middle Earth, and the 48fps felt like being on the film set - which strictly speaking was the more realistic experience, but far less satisfying.
There were similar outcries at the advents of colour movies and "talkies". Once people have watched a few HFR movies, I'm sure they'll get used to it and learn how to suspend their disbelief again.
Re: Jump – Experiences like you're actually there
#173Earlier quoted context omitted.
I actually loved 3D/48FPS - I felt like I was watching a play in a large diorama. I've regularly wondered if different theaters tuned it differently, or if people's brains just have differences, since so many other people reported 48FPS as looking fake.
If you already felt like it looked like a play, then that's why people didn't like it. Sets look like they would on a stage, not what the stage represents. If the story takes place in a castle in 18th century England, you want the viewer to be thinking "I'm in 18th century England right now" and not "I'm in a theater watching a film about 18th century England". Creating a film is a lot about suspension of disbelief,…
What I'm trying to say with this mp3 analogue is that it is very much a matter of habit and preference. Technically lower quality video does not lead to better immersion if it is not something you have learnt to expect.
Re: Jump – Experiences like you're actually there
#174Re: Jump – Experiences like you're actually there
#175Then there's this: https://www.panono.com/#/en/home
Re: Jump – Experiences like you're actually there
#176Earlier quoted context omitted.
My experience of The Hobbit was that the 24fps version felt like being in Middle Earth, and the 48fps felt like being on the film set - which strictly speaking was the more realistic experience, but far less satisfying.
People have been watching movies at 24fps for so long that they've been trained to put their brains into movie mode and suspend their disbelief when they see something at that rate. There were similar outcries at the advents of colour movies and "talkies". Once people have watched a few HFR movies, I'm sure they'll get used to it and learn how to suspend their disbelief again.
But, I'll give it the benefit of the doubt for now - 3D was kinda crappy too at first, but some years later the movie makers have improved the technique to make it far less annoying. It's become more than just a gimmick now.
Re: Jump – Experiences like you're actually there
#177Earlier quoted context omitted.
My experience of The Hobbit was that the 24fps version felt like being in Middle Earth, and the 48fps felt like being on the film set - which strictly speaking was the more realistic experience, but far less satisfying.
People have been watching movies at 24fps for so long that they've been trained to put their brains into movie mode and suspend their disbelief when they see something at that rate. There were similar outcries at the advents of colour movies and "talkies". Once people have watched a few HFR movies, I'm sure they'll get used to it and learn how to suspend their disbelief again.
But, I'll give it the benefit of the doubt for now - 3D was kinda crappy too at first, but some years later the movie makers have improved the technique to make it far less annoying. It's become more than just a gimmick now.
Re: Jump – Experiences like you're actually there
#178I love all the experimentation in this area but I'm afraid systems like this are going to fall into a sort of uncanny valley of VR. Your brain is incredibly good at picking out the discrepancies between the real world and a high-resolution 120fps image with surround sound - just as it is incredibly good at recognizing objects and motions masquerading as human. It's like going from 2D/24FPS to 3D/48FPS. You'd think it…
Pay careful attention to her reaction: https://i.imgur.com/avVTybvh.jpg The brain is actually fairly easily tricked. http://blogs.discovermagazine.com/notrocketscience/2011/05/2...
Like an 8-bit guillotine vs this one.
Re: Jump – Experiences like you're actually there
#179so, based on the first image, I need to press 16 buttons to start capturing, and take 16 sd cards out before I can view them?
Re: Jump – Experiences like you're actually there
#180Looking at the top comments - I guess I'm completely crazy. I 100% thought this was a late April's fools. They legitimately think people are going to buy a 3D printed (~$12 hat), that holds about $5k worth of gopros? So... this is like another Nexus Q/really smart guy's horrible idea that's just going to disappear with no explanation?