Live data from Hacker News

Jump – Experiences like you're actually there

google.com

61–70 of 199 posts

Re: Jump – Experiences like you're actually there

#61
post #52

I love all the experimentation in this area but I'm afraid systems like this are going to fall into a sort of uncanny valley of VR. Your brain is incredibly good at picking out the discrepancies between the real world and a high-resolution 120fps image with surround sound - just as it is incredibly good at recognizing objects and motions masquerading as human. It's like going from 2D/24FPS to 3D/48FPS. You'd think it…

You sound like someone who hasn't tried Oculus Rift. In that case I'm happy to inform you that you're wrong.

I've tried the Rift, and I completely agree with him.

Re: Jump – Experiences like you're actually there

#62
post #25

Earlier quoted context omitted.

The 16-GoPro rig isn't for a home user, it's for YouTube channel owners and other video publishers who are making money from their videos and want some more immersive content.

Well, I guess my point is that this is a bit overkill. A professional content producer may want higher quality than consumer gopro cameras. Whereas a home user (who may also want to create such immersive content) is left out in the lurch.

My brother makes professional videos on his phone, as well as a RED camera. It entirely depends on what he's trying to do, and what the people paying for it are looking for.

Re: Jump – Experiences like you're actually there

#64

Earlier quoted context omitted.

But the GoPro Hero is only $130 and is physically the same size.

The first GoPro is garbage. I have one, and I have the 3+ one. The first one is noisy, has horrible compression, absolutely horrible at low light, doesn't shoot 4K, doesn't do 60fps at 1080p.

> The first GoPro is garbage [...] doesn't shoot 4K, doesn't do 60fps at 1080p.

Truly we live in the future. If you told me even 15 years ago these would be legitimate complaints for a sub-$200 camera I would have called you crazy.

Re: Jump – Experiences like you're actually there

#65

I love all the experimentation in this area but I'm afraid systems like this are going to fall into a sort of uncanny valley of VR. Your brain is incredibly good at picking out the discrepancies between the real world and a high-resolution 120fps image with surround sound - just as it is incredibly good at recognizing objects and motions masquerading as human. It's like going from 2D/24FPS to 3D/48FPS. You'd think it…

You're talking about Presense, which is the point at which your brain flips and is convinced what its seeing is real. Michael Abrash has a wonderful deck he wrote while at Valve about what it will take for VR to create Presense in the viewer. It's worth a read if you care about how we'll navigate past the uncanny valley of VR you describe: http://media.steampowered.com/apps/abrashblog/Abrash%20Dev%2...

Heh, I figured there was probably a word for it out there somewhere invented by the people actually doing the stuff. I'll take a look at this, thanks.

Re: Jump – Experiences like you're actually there

#67
post #52

I love all the experimentation in this area but I'm afraid systems like this are going to fall into a sort of uncanny valley of VR. Your brain is incredibly good at picking out the discrepancies between the real world and a high-resolution 120fps image with surround sound - just as it is incredibly good at recognizing objects and motions masquerading as human. It's like going from 2D/24FPS to 3D/48FPS. You'd think it…

You sound like someone who hasn't tried Oculus Rift. In that case I'm happy to inform you that you're wrong.

I've tried it up until Crescent Bay, and it's fabulous. But I still feel it is very much for carefully fashioned, virtual experiences, and will have trouble replicating things via video, however many gopros you put on the task.

Re: Jump – Experiences like you're actually there

#68
post #29

Looks great, though as other commenters have pointed out, 16 GoPros makes for an expensive rig. I've been watching this space for a while and pretty much all of the consumer varieties (usually Kickstarter-backed) have pretty terrible video quality, so it looks like I'll be sitting this one out for a while yet.

16 gopros isn't much more than a mid-range Canon DSLR, which TONS of amateurs manage to pony up the cash for.

I don't think price will be a big inhibitor here, honestly.

Re: Jump – Experiences like you're actually there

#69
post #47

I love all the experimentation in this area but I'm afraid systems like this are going to fall into a sort of uncanny valley of VR. Your brain is incredibly good at picking out the discrepancies between the real world and a high-resolution 120fps image with surround sound - just as it is incredibly good at recognizing objects and motions masquerading as human. It's like going from 2D/24FPS to 3D/48FPS. You'd think it…

Pay careful attention to her reaction: https://i.imgur.com/avVTybvh.jpg The brain is actually fairly easily tricked. http://blogs.discovermagazine.com/notrocketscience/2011/05/2...

You can get immersed easily in any video game (I felt vertigo the first time I jumped from a building in Minecraft), but you can always tell what is real.

Re: Jump – Experiences like you're actually there

#70

I love all the experimentation in this area but I'm afraid systems like this are going to fall into a sort of uncanny valley of VR. Your brain is incredibly good at picking out the discrepancies between the real world and a high-resolution 120fps image with surround sound - just as it is incredibly good at recognizing objects and motions masquerading as human. It's like going from 2D/24FPS to 3D/48FPS. You'd think it…

You're talking about Presense, which is the point at which your brain flips and is convinced what its seeing is real. Michael Abrash has a wonderful deck he wrote while at Valve about what it will take for VR to create Presense in the viewer. It's worth a read if you care about how we'll navigate past the uncanny valley of VR you describe: http://media.steampowered.com/apps/abrashblog/Abrash%20Dev%2...

Since people might not be familiar with the term yet, I feel it's useful to point out that it's spelled "presence" with a 'c', as in, you feel as if you were actually present in a virtual reality.
Post reply on HN