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Famous Engine – JavaScript library for animations and interfaces

famous.org

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Re: Famous Engine – JavaScript library for animations and interfaces

#71
post #63
post #51

The bit that I find most impressive is the mixed mode demo ... http://famous.org/learn/MixedMode/index.html ... Putting an iFrame on a 3D model and still being about to use the page that's loaded is cool. The problem with that is that there are so few use cases where you'd actually want to do that.

2 years ago... http://learningthreejs.com/blog/2013/04/30/closing-the-gap-b...

Or the "defunct" voodoo.js that has been abandoned because lack of public interest.

https://github.com/brentongunning/voodoo.js

Re: Famous Engine – JavaScript library for animations and interfaces

#72
post #49

Earlier quoted context omitted.

Code that deals with 3D space tends to look similar. Design patterns that work in such contexts tend to be common sense. Three.js can make far better looking results currently because it's a full-fledged, mature 3D engine. Famous isn't designed to compete with that. It's really intended to sort of merge DOM and 3D content so you can use both in a unified manner. Also, trashing someone else's product while plugging yo…

Even though I am a contributor to ThreeJS I do not consider it my own project, it is MrDoob's project.

rl3 was referring to the link to your site.

Re: Famous Engine – JavaScript library for animations and interfaces

#73
post #16

The linked website makes my browser crash… (Firefox 31.6). I don't know what it is supposed to be but if it is a web tech, it is clearly not production ready.

The company I work for always only supports the latest 2 releases of firefox and chrome. I'm not arguing for or against this being production ready, but I don't think Firefox 31 support should determine whether something is production ready.

Re: Famous Engine – JavaScript library for animations and interfaces

#74
post #36

Are there any examples of products that use the famous framework in production? The lack of case study examples on their website worries me a little.

https://ziteboard.com was one of the first web-apps. Whether it's a good example or not - you decide.

Re: Famous Engine – JavaScript library for animations and interfaces

#77
post #23

Has anyone actually managed to loop animations on the web without putting the CPU on fire? It was my task recently to optimize some animations (done with Web Animations polyfill) and even though all the profilers showed that CPU is doing almost nothing (GPU animated all the stuff) Chrome was using ~25% of CPU all the time which resulted in a noisy fan after a minute or two. I feel like I’m missing something here, I b…

Could you render the animation, and play it back as a gif?

Re: Famous Engine – JavaScript library for animations and interfaces

#78
post #48
post #37

Earlier quoted context omitted.

They regularly spotlight apps on their mailing list[1]. For example: - World Cup App Spotlight[2] - InkaBinka[3] (Only the mobile apps?) [1]: http://us5.campaign-archive2.com/home/?u=4656ba2b0a364690c85... [2]: http://wc.complex.com/ [3]: http://inkabinka.com/

Those two examples are really poor, the usability is terrible in both cases, and the effects are not impressive enough to be worth giving up core features like zoom and copy / paste.

What do you think about this one? One of the early ones. https://ziteboard.com

Re: Famous Engine – JavaScript library for animations and interfaces

#79
post #23

Has anyone actually managed to loop animations on the web without putting the CPU on fire? It was my task recently to optimize some animations (done with Web Animations polyfill) and even though all the profilers showed that CPU is doing almost nothing (GPU animated all the stuff) Chrome was using ~25% of CPU all the time which resulted in a noisy fan after a minute or two. I feel like I’m missing something here, I b…

Could you render the animation, and play it back as a gif?

That's the traditional way to do it afaik, just tile a gif over the whole viewport.

Re: Famous Engine – JavaScript library for animations and interfaces

#80
post #63

Earlier quoted context omitted.

2 years ago... http://learningthreejs.com/blog/2013/04/30/closing-the-gap-b...

You should have raised 30mm in funding for three.js ;-)

I still use three.js for most of my visualization projects. That is some good tech. Ashes of Papervision risen better.
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