The bit that I find most impressive is the mixed mode demo ... http://famous.org/learn/MixedMode/index.html ... Putting an iFrame on a 3D model and still being about to use the page that's loaded is cool. The problem with that is that there are so few use cases where you'd actually want to do that.
2 years ago... http://learningthreejs.com/blog/2013/04/30/closing-the-gap-b...
Famous Engine – JavaScript library for animations and interfaces
71–80 of 90 posts
Re: Famous Engine – JavaScript library for animations and interfaces
#72Earlier quoted context omitted.
Code that deals with 3D space tends to look similar. Design patterns that work in such contexts tend to be common sense. Three.js can make far better looking results currently because it's a full-fledged, mature 3D engine. Famous isn't designed to compete with that. It's really intended to sort of merge DOM and 3D content so you can use both in a unified manner. Also, trashing someone else's product while plugging yo…
Even though I am a contributor to ThreeJS I do not consider it my own project, it is MrDoob's project.
Re: Famous Engine – JavaScript library for animations and interfaces
#73The linked website makes my browser crash… (Firefox 31.6). I don't know what it is supposed to be but if it is a web tech, it is clearly not production ready.
Re: Famous Engine – JavaScript library for animations and interfaces
#74Are there any examples of products that use the famous framework in production? The lack of case study examples on their website worries me a little.
Re: Famous Engine – JavaScript library for animations and interfaces
#75Re: Famous Engine – JavaScript library for animations and interfaces
#76Why is it called famous?
Re: Famous Engine – JavaScript library for animations and interfaces
#77Has anyone actually managed to loop animations on the web without putting the CPU on fire? It was my task recently to optimize some animations (done with Web Animations polyfill) and even though all the profilers showed that CPU is doing almost nothing (GPU animated all the stuff) Chrome was using ~25% of CPU all the time which resulted in a noisy fan after a minute or two. I feel like I’m missing something here, I b…
Re: Famous Engine – JavaScript library for animations and interfaces
#78Earlier quoted context omitted.
They regularly spotlight apps on their mailing list[1]. For example: - World Cup App Spotlight[2] - InkaBinka[3] (Only the mobile apps?) [1]: http://us5.campaign-archive2.com/home/?u=4656ba2b0a364690c85... [2]: http://wc.complex.com/ [3]: http://inkabinka.com/
Those two examples are really poor, the usability is terrible in both cases, and the effects are not impressive enough to be worth giving up core features like zoom and copy / paste.
Re: Famous Engine – JavaScript library for animations and interfaces
#79Has anyone actually managed to loop animations on the web without putting the CPU on fire? It was my task recently to optimize some animations (done with Web Animations polyfill) and even though all the profilers showed that CPU is doing almost nothing (GPU animated all the stuff) Chrome was using ~25% of CPU all the time which resulted in a noisy fan after a minute or two. I feel like I’m missing something here, I b…
Could you render the animation, and play it back as a gif?
Re: Famous Engine – JavaScript library for animations and interfaces
#80Earlier quoted context omitted.
2 years ago... http://learningthreejs.com/blog/2013/04/30/closing-the-gap-b...
You should have raised 30mm in funding for three.js ;-)