Earlier quoted context omitted.
Why not just an Asus Zenbook then? Really good hardware, and comes with Windows and a keyboard that has a Windows button.
Eh, macs have a Cmd key which is basically the same thing. The real question is whether or not it has a physical right mouse button. Right-click+drag is basically impossible (without a separate mouse) on apple hardware, which is sort of its biggest drawback in my eyes.
Testing the 12-inch MacBook's Performance with Windows 10
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Re: Testing the 12-inch MacBook's Performance with Windows 10
#82While we're talking about windows, any advice on how to make it developer friendly outside of .net? (Say for people whose main tools are bash, vi and a compiler)
Re: Testing the 12-inch MacBook's Performance with Windows 10
#83> Here's the real kicker: it's fast. It's smooth. It renders at 60FPS unless you have a lot going on. It's unequivocally better than performance on OS X, further leading me to believe that Apple really needs to overhaul how animations are done. Even when I turn Transparency off in OS X, Mission Control isn't completely smooth. Here, even after some Aero Glass transparency has been added in, everything is smooth. It's…
Yeah the OS X UI smoothness is great if the GPU is up to the task, like on my iMac it's flawless but in the case of this Macbook it's Intel Integrated graphics on a Retina display, and in my experience that can be less than flawlessly smooth in operations like Mission Control/Expose for sure, so it seems Apple has some catching up to do now. I also find Windows runs very well on low specced computers. Safari on Mac O…
Re: Testing the 12-inch MacBook's Performance with Windows 10
#84Earlier quoted context omitted.
Completely disagree -- the Apple trackpad drivers on windows are awful, and on a laptop, most of your time will probably be spent using a trackpad. Trackpad++, which the author of the article mentions, can help, but it's a horrible program for the following reasons: 1. The developer requires that you put windows into "test mode" (creating a non-removable desktop watermark) to install it at all, apparently to get arou…
Apple's windows trackpad drivers are indeed not that great, but I haven't seen a windows laptop yet that can provide a better trackpad experience in spite of the bad drivers.
Re: Testing the 12-inch MacBook's Performance with Windows 10
#85> Here's the real kicker: it's fast. It's smooth. It renders at 60FPS unless you have a lot going on. It's unequivocally better than performance on OS X, further leading me to believe that Apple really needs to overhaul how animations are done. Even when I turn Transparency off in OS X, Mission Control isn't completely smooth. Here, even after some Aero Glass transparency has been added in, everything is smooth. It's…
Re: Testing the 12-inch MacBook's Performance with Windows 10
#86While we're talking about windows, any advice on how to make it developer friendly outside of .net? (Say for people whose main tools are bash, vi and a compiler)
Step one: Install Cmdr http://gooseberrycreative.com/cmder/ Step two: If on !Win10, use the chocolatey nu-get package manager ( https://chocolatey.org/ ), but if on Win10, I _think_ the native package manager will be a drop-in, tho I'm not sure. That is literally _all_ you have to do to get 90% of what I do on a linux terminal into a windows console.
Re: Testing the 12-inch MacBook's Performance with Windows 10
#87While we're talking about windows, any advice on how to make it developer friendly outside of .net? (Say for people whose main tools are bash, vi and a compiler)
Step one: Install Cmdr http://gooseberrycreative.com/cmder/ Step two: If on !Win10, use the chocolatey nu-get package manager ( https://chocolatey.org/ ), but if on Win10, I _think_ the native package manager will be a drop-in, tho I'm not sure. That is literally _all_ you have to do to get 90% of what I do on a linux terminal into a windows console.
Re: Testing the 12-inch MacBook's Performance with Windows 10
#88> Here's the real kicker: it's fast. It's smooth. It renders at 60FPS unless you have a lot going on. It's unequivocally better than performance on OS X, further leading me to believe that Apple really needs to overhaul how animations are done. Even when I turn Transparency off in OS X, Mission Control isn't completely smooth. Here, even after some Aero Glass transparency has been added in, everything is smooth. It's…
I know what you mean and the amusing thing is that it used to be the other way around. Back then in the older days of Gnome2 and KDE3 it was possible to use them with other window managers like Beryl and Compiz. These again also provided a 3D desktop experience and in their later development stage they were well optimized and stable. They were the one who blew windows vista out of the water when it came to smoothness…
It's the old CADT [0] monster still at work. Windows desktop is the same old explorer shell which has been there since 1995? Only addition is dwm, which provides the modern graphical facilities. And Windows team has been constantly improving this same codebase for 20 years now.
While on the FOSS side, desktop developers are busy with the sisyphean task of rewriting or porting desktop shells and base applications again and again. OH, they've released a new version of graphics toolkit and the old one is deprecated. We must port the desktop now. Oh we also have to port all the applications now. Some applications were so hard to port that we've abondoned them and rewrite them instead. Actually, why don't we also rewrite the desktop shell while we're at it? Promise it'll worth it. We ported old apps but they're not consistent with the new ux paradigms of the new desktop so we'll rewrite them also... And just few years later when things start to calm down, there's a new release of graphic toolkit which will eventually deprecate the old version, ... oh not again.
Notice that I'm not talking about fragmentation or lack of resources. I'm glad we have more than one major DE, and I don't think more resources or less fragmentation would change anything regarding the situation above. Even with lack of resources, linux desktops had long long time to create really high quality products but they can't, because the ground below them is always shaking. Windows team on the other hand has been vetting, fixing, improving the same codebase for 20 years. They don't change the underlying toolkit every 5 year. They don't rewrite basic applications or port them to new libraries over and over (except new metro things, but they're seperate so my point still stands). Imagine what we would have now, if Gnome devs continued to polish and improve Gnome 2 and KDE devs continued to polish and improve KDE 3, just by using the same resources they've poured into Gnome 3 and KDE 4/Plasma 5 and their applications, respectively.
Again I'll emphasize, I'm grateful for the efforts that went into linux DE's, and I don't blame their developers for shit they have to deal with (although some are partly responsible for it)
That was a long rant and thanks for listening.
Re: Testing the 12-inch MacBook's Performance with Windows 10
#89How about Linux on the new MacBook? It's a nice machine and my old lenovo looks a bit "unhipsterish" when I work in a cafe. Also it's heavier. But I live in Linux, so I would have to be sure it works.
There is a performance hit because it has a an M-5Y10 instead of an M-5Y71.
Depends how much you want to pay to look "hipsterish". I would pay more to look non-hipsterish ;-)
Re: Testing the 12-inch MacBook's Performance with Windows 10
#90While we're talking about windows, any advice on how to make it developer friendly outside of .net? (Say for people whose main tools are bash, vi and a compiler)