Thanks so much for posting! I was the lead 3D artist on this. Will be happy to answer any questions. This took us a total of 6 weeks between me, our unity dev and Rob Pybus (the illustrator). Hopefully the gear VR version gets approved today or tomorrow as that's the best way to view it if you can get hold of one in the wild!
I don't have access to my oculus right now, but how does that work? Is there a unity demo executable to download somewhere?
In the meantime the android and iphone apps have a cardboard mode so you if you've got a cardboard you can have a budget vr experience.
If you've got a DK2- hopefully we'll put out a build on that next week. Although I'm not sure how we'll release that.
Thanks