Just a note: Seeing as this is achieved by only showing (distorted) portions of the encoded video, using the 4K option is actually beneficial even if you don't have a 4K screen. Here's a sample of what the encoded video looks like when viewed in a normal video fashion: http://i.imgur.com/SZmUMSF.jpg
You can also use their embedded player to watch it distorted: https://www.youtube.com/v/6Olt-ZtV_CE Does anyone know which projection this is?
Squarepusher virtual reality music video – WASD to look around
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Re: Squarepusher virtual reality music video – WASD to look around
#12Re: Squarepusher virtual reality music video – WASD to look around
#13Re: Squarepusher virtual reality music video – WASD to look around
#14Looks like this only work in chrome?
Re: Squarepusher virtual reality music video – WASD to look around
#15Thanks so much for posting! I was the lead 3D artist on this. Will be happy to answer any questions. This took us a total of 6 weeks between me, our unity dev and Rob Pybus (the illustrator). Hopefully the gear VR version gets approved today or tomorrow as that's the best way to view it if you can get hold of one in the wild!
Re: Squarepusher virtual reality music video – WASD to look around
#16Thanks so much for posting! I was the lead 3D artist on this. Will be happy to answer any questions. This took us a total of 6 weeks between me, our unity dev and Rob Pybus (the illustrator). Hopefully the gear VR version gets approved today or tomorrow as that's the best way to view it if you can get hold of one in the wild!
With WebGL out there and all that, and Flash player being quite decent at flatshaded vector art as well, isn't a distorted youtube video with a browser-specific trick among the very worst ways to deliver this content?
I really love the art by the way, great work!
Re: Squarepusher virtual reality music video – WASD to look around
#17Looks like this only work in chrome?
Not even in Chrome: I just see the whole distorted image. Even tried disabling various extensions that might be interfering, but to no avail.
Re: Squarepusher virtual reality music video – WASD to look around
#18Thanks so much for posting! I was the lead 3D artist on this. Will be happy to answer any questions. This took us a total of 6 weeks between me, our unity dev and Rob Pybus (the illustrator). Hopefully the gear VR version gets approved today or tomorrow as that's the best way to view it if you can get hold of one in the wild!
Re: Squarepusher virtual reality music video – WASD to look around
#19Thanks so much for posting! I was the lead 3D artist on this. Will be happy to answer any questions. This took us a total of 6 weeks between me, our unity dev and Rob Pybus (the illustrator). Hopefully the gear VR version gets approved today or tomorrow as that's the best way to view it if you can get hold of one in the wild!
Yes, a question. Please don't take it as criticism, because it isn't. With WebGL out there and all that, and Flash player being quite decent at flatshaded vector art as well, isn't a distorted youtube video with a browser-specific trick among the very worst ways to deliver this content? I really love the art by the way, great work!
A webgl version would have been great but as we were already targeting 360 youtube, android, google cardboard, iphone and gear VR I think another platform would have broken our dev! I would personally love to do more unity based webgl stuff- there's so much potential there for interactive animation. Like most things, In the end it just came down to money and time.
I agree though, It isn't really ideal that people are forced to use chrome and I think some people will see the undistorted version, not realise what it's meant to be and write it off. Which is a shame. It's early days for 360 video and I hope in a few months time I hope it's easier to see.
This is the first project I've done where viewing it on a phone is arguably the best experience (sorry Mr Lynch), you look silly waving your phone around but it's a bit of fun in the end of the day!
Re: Squarepusher virtual reality music video – WASD to look around
#20Thanks so much for posting! I was the lead 3D artist on this. Will be happy to answer any questions. This took us a total of 6 weeks between me, our unity dev and Rob Pybus (the illustrator). Hopefully the gear VR version gets approved today or tomorrow as that's the best way to view it if you can get hold of one in the wild!
I have a question. I haven't read much about this type of youtube video until now. How do you upload one to youtube, and is it just a cylindrical projection of a sphere as texeltexel suggested? how do you produce it, in practical terms?